danger/u/
This thread is permanently archived
Alarms

| Alarms are an everyday facet of GCity life. You wake up to them, go on break to them, leave work, grab that sale, see that trid. But alarms are more than ubiquitous and noisy: they can be silent, low tech or high tech. They can have immediate repercussions or have a lengthy delay.

The most important thing to know is you WILL trip an alarm in the Shadow Life. Accept it and plan for what you're going to do when you do.

Plan ahead, don't improv: you'll live longer. -NeoC


| "Only the paranoid survive"
-anom


| Alarms usually don't matter if you act from couple districts away. By the time you're narrowed down, you're gone.
—HAD


| Since when did plans survive contact with the enemy?

Total number of posts: 4, last modified on: Fri Jan 1 00:00:00 1531855897

This thread is permanently archived