Post number #293621, ID: 134108
|
Specifically, balancing.
Long story short: Cry wanted to do an ARG based of one of our DnD games kinda like SoC,but then decided against it midway.
Despite that, i can salvage it more or less.
So instead of cry's signature mysteriousness and intrigue Ill be doing my own little spin on the exus thing (cuz i was the original DM of it)
The catch is that i do not know the parameters for how capable a character is allowed to be. >Morphine_blues
Post number #293622, ID: 134108
|
Another thing i am curious of is if i can use them to acceptable degree, am i allowed control over multiple?
Like N3 can warp. But another character can manipulate blood or ice. Would that be too much for a single player?
Although said characters will be nerfed accordingly. For example N3 would also be able to dismember opponents by warping their arms off. Stuff like that will not be used unless maybe (keyword maybe) cry me or cyphir is the GM for the thread.
Thoughts? >Morphine
Post number #293626, ID: 134108
|
Sorry if this should have been on the getting started thread. I didn't know where this belonged >Morphine
Post number #293633, ID: ae83ce
|
My rule of thumb is usually:
If you can explain it scientifically, then it's ok. -AM
Post number #293673, ID: 0d2235
|
Apart from Paul. He is exempt to most things. -AM
Post number #293695, ID: 967ed7
|
>>293633 I mean i guess? Tbh i am still trying to figure it out. >>293673 Someday N3 and paul must meet. Upon that day the heavens itself will tremble >morphine
Post number #293700, ID: 0d2235
|
Lelelelelele -AM
Post number #293904, ID: a04d4e
|
Well, as long as it has dice rolls, that's basically a nerf in itself, right? Like, the sponge that Scope has, can do, like, almost everything, but since I didn't want to ruin anything, I instead made it kind of like a monkey's paw. If I don't get a perfect roll, my wish will either not be granted and I take damage, or it will be granted, but only partly, and I receive damage or some other negative effect. What I'm trying to say is self control and dice rolls. -GG
Post number #293907, ID: c5c099
|
Whenever I need to hendle balance, I tack on randomness, and plot it away to space bullshit. Just kidding, but characters capability depends on background a lot. I don't know many characters here, so. Take my word with a block of sodium chloride. >syhK
Post number #293916, ID: a04d4e
|
Also, Morph, is this going to be set in "normal world", and not, like, a video game or something? As in, like, can I use Garrett there? -GG
Post number #293967, ID: 0de548
|
Just make something reasonable, and if it gets inreasonable and huge in scale, then if you have a reasonable explanation then I guess its fine -Hige
Don't make something huge in scale unless you're willing to deal with the fallout. Not much else to it.
That said OP, what do you mean by blood manipulation?
Post number #294032, ID: a19e1a
|
Some of these powers sound kinda out of setting afaik
Post number #294116, ID: 1a248d
|
>>294032 OP did say "like SoC," so it might not be taking place irl. But don't take my word for it bc I have no idea what Morphine is planning; his post seemed out of the *blue* to me. -Ffzdf
Post number #294237, ID: 967ed7
|
>>294024 Nope, i more or less will always keep it small scale.
The blood guy was a PC. The fluff was his tech thing was magnetic and could release little nanobots.
The bots would go to any spilled blood, and paired with the magnetics allowed him to do things like shoot hardened chunks of blood at foes.
His in the dnd was that there needed to be spilled blood on the field.
I dont know how many of the characters i will introduce though. >Morphine
Post number #294239, ID: 967ed7
|
>>294116 https://allthetropes.org/wiki/Blog:/cyb/#Old_Exus It was this. Cry wanted a mystery buuuut he dropped it
Thus ill do it the original way and do it as some fun cinematic(<keyword) action with a bit of my signature memento mori feeling. >morphine
Post number #294242, ID: 967ed7
|
>>294237 His nerf* in the dnd
Post number #294249, ID: 1a248d
|
>>294239 Oh cool, sounds interesting! I'll be looking forward to it~ -Ffzdf
Huh, that's actually pretty clever- for a moment I thought you were going to do "blood bending" or something, lol.
-Stormy
Post number #294444, ID: c1f369
|
>>294249 Yey >>294375 Ahehe we had our moments.
I am going to make it feel like magic if its ok. The powers<(spells and the like) can only be used if you say a keyword and key phrase which would "disable the safety". Is that ok? Sorry if this is all strange or annoying In the end im still a noob... >Morphine
Post number #294694, ID: a04d4e
|
>>294444 "Disable the safety." I'm not sure I understand what you mean by thay, but the plot/concept sounds really fun. -GG
Post number #294713, ID: 40e159
|
>>294694 The PC would say a keyword to activate an ability an example would be something like in>>293622 "N3 would be able to dismember foes by warping their limbs off"
Its powerful and by extension dangerous, thus it has a safety Then you say the keyword to let the control device know you want to "cast" it. The key phrase is what would be needed to as stated"disable the safety"
I could go on about the detail i put into the homebrew but i wont unless requested >morphine
Post number #294761, ID: a04d4e
|
Ok. So subtly ask for permission of from the DM, correct?
Post number #294762, ID: a04d4e
|
-GG
Post number #294769, ID: c1f369
|
>>294761 Yep that was actually spot on. >Morphine
Total number of posts: 25,
last modified on:
Wed Jan 1 00:00:00 1527167659
| Specifically, balancing.
Long story short:
Cry wanted to do an ARG based of one of our DnD games kinda like SoC,but then decided against it midway.
Despite that, i can salvage it more or less.
So instead of cry's signature mysteriousness and intrigue
Ill be doing my own little spin on the exus thing (cuz i was the original DM of it)
The catch is that i do not know the parameters for how capable a character is allowed to be.
>Morphine_blues