Post number #287025, ID: 956e4a
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Greetings /cyb/izens, this is ZXY101. A month ago a thread was posted here about making a game... That whole thing was a disaster. So for the past month me and RedRonin have been working behind the scenes to try and get things organized.
We're finally done, we managed to finish a game design document, create a structured discord server as well as make a prototype of our game for people to try.
Right now, we're looking for people to join us.
Post number #287026, ID: 956e4a
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If you're interested, you can read the full post at >>/v/286756
Post number #287028, ID: 956e4a
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You can find our discord, our GDD, and our prototype in that thread.
Post number #287040, ID: b130c4
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I wish you luck guys! If you ever need a tester, call on me! -Anomeat
Post number #287061, ID: 4f7c96
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AAAAARRRRGGGGG IAH STEEELLLL CANT HLAP
Even though i have a discord now, i cant help as i am stuck with a large sums of exams.
So all i can do is wish you luck.
So good luck! >morphine_blues
Post number #287067, ID: 956e4a
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>>287040>>287061 Thanks for the support!
Post number #287075, ID: 4f7c96
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What game?
Post number #287077, ID: 4f7c96
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Just followed me at my link
Post number #287079, ID: e841fd
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I highly recommend checking out their discord server, even if it's just to play their demo. It was surprisingly good, and I had a lot of fun playing through it. -GG
Post number #287105, ID: f4af12
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>>287079 Thanks alot for giving it a try!
Post number #287192, ID: 35687d
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I'd help if I could, but all I have are ideas, and not for this type of thing. >syhK
Post number #287503, ID: cfe928
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Surprised nobody made a mugen fighter w/ cyb characters yet tbh
Post number #287777, ID: e841fd
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>>287503 I'm not. That would be quite difficult, and would only cater to a small amount of people. Bad for both time and business. -GG
If such a thing were made, it would be for fun at any rate- trying to make one for commercial sale would be a copyright nightmare here.
Post number #287809, ID: 1067f2
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>>287805 Of course. But it would still be quite inconvenient for the people making it. Of course it would be fun, but I don't think anyone has the time for something like that. -GG
Post number #287937, ID: 13089c
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>>287503 Perhaps not a dedicated character, but instead add a little nod to cyb like: "ive beem hearing talk about a hacker every so often. What was his name? Chicken nanny? Geekboy? Appearantly he is collecting some harem of children." Or "been hearing some talk about some crazy teleporting german Lately. Some people have been trying to figure him out but the fuckers an enigma..."
Or something. I dunno just a thought. >morphine
Post number #287947, ID: e841fd
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>>287937 References and an entire game are two very different things. -GG
Post number #288063, ID: 802dbc
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>>287947 Oh Oooh Oooooohh. I thought you were talking about the game.
Oops >morphine
Post number #288080, ID: e841fd
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>>288063 We weren't, but it's fine. At least not the post that you referenced. -GG
Post number #288095, ID: 9e3ab4
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>>288080 Hehehe.... Sorry.. >morphine
Post number #288109, ID: e841fd
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>>288095 It was a good idea though, and again, it's fine. -GG
Post number #288503, ID: 956e4a
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-UPDATE- The writer and composer roles are now full. We are only looking for artists and a Unity developer now. -ZXY101
Post number #289054, ID: 4a1be2
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Post number #289057, ID: 45de7c
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Damn, I wish I could dev, but all I know is C++, Java, and Python...
All of which are irrelevant to Unity...
-AnoMeat
Post number #289095, ID: e841fd
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>>289057 You could still make games with that knowledge, and if you know all of those, learning to use Unity should be a walk in the park. -GG
Post number #289122, ID: 45de7c
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Yeah, but who wants to play Java platform games? I even hate coding in Java. -Anomeat
Post number #289132, ID: e841fd
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>>289122 Why would a platformer be bad just because it's made with Java? -GG
Post number #289137, ID: 45de7c
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>>289132 Because Java is a flawed, decades old, security hole ridden mess of a language.
Of course, The platformer could be good, even if made of Java, but god help me if I ever plan to.
-Anomeat
Post number #289361, ID: e841fd
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>>289137 Yeah. Making it would probably be quite shitty. That's why people use GMS, Unity and Unreal. -GG
Post number #289376, ID: 8916b0
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Yeah, which means more learning. Which I'm not keen on. -AnoMeat
Post number #289387, ID: e841fd
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>>289376 That's a fair point. -GG
Post number #289389, ID: 8916b0
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>>289387 To be honest, it's not really a good one, I'm just a lazy twat.
And I've got a project car to work on too, soon.
-Anomeat
Post number #289396, ID: e841fd
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>>289389 Well, being a lazy twat can be quite nice, so I still think your point is valid. -GG
Total number of posts: 35,
last modified on:
Tue Jan 1 00:00:00 1526837889
| Greetings /cyb/izens, this is ZXY101. A month ago a thread was posted here about making a game... That whole thing was a disaster. So for the past month me and RedRonin have been working behind the scenes to try and get things organized.
We're finally done, we managed to finish a game design document, create a structured discord server as well as make a prototype of our game for people to try.
Right now, we're looking for people to join us.