Post number #213653, ID: d9115b
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> A security camera for the back terrace of a condo rolls with the Flooded district in the background.
>A person can be heard over a phone's voicemail, off screen.
"Hello.. Yeah, Kenny? Hey, get home quickly. There's a lot of violence going down around Glitch right now and I can't leave from my building yet. Please stay safe and call me soon, alright?"
>As the message ends, a bright light appears in the sky. > before long, the light flickers from afar, and now is close in sight.
Post number #213657, ID: d9115b
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>A ship.
>A rather colored ship. Orange with blue detailing. It's not very big, but whatever it did a second ago got it past active satellites before it could be shot down. The ship is actively heading straight for the Flooded district. And before long, opens heavy fire with multiple types of weapon systems into a designated area inside the district.
Post number #213663, ID: d9115b
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> Visible retaliation from the aerial attacker shoes in brightly colored trace rounds, but soon ends in defeay. The ship continues to hammer down on it's target.
>Amungst the nearby sound of gang warfare, a door opens. Shuffling, tapping and lots of cursing is heard before the terrace door is opened. A man walks out to see the battle from the ship.
"Holy hell, it's all gone to shit!"
>He runs back inside. The footage is left with distant talking and the ship continuing to attack
Post number #213688, ID: 235b62
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Nope
Post number #213719, ID: 2979ac
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(OP, were you intending this to be interacted with, or were you just removing some of your characters from /cyb/?)
Post number #213722, ID: ab8450
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>>213719 (I'm getting things sorted out. I've been kinda doing /cyb/ as a side thing but for now I'm getting characters out of the way until I get time to fully get on /cyb/. Sorry for not explaining (I tend to forget to do that))
Post number #213725, ID: 2979ac
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(Oh... I see. If that's the case then I won't interfere- since the arrival of a foreign space craft that just sorta... enters Glitch City and starts firing indiscriminately at a district is the sort of thing that would immediately call out every military organization in the city to attack the ship.)
(If you're just typing up loose ends, then there's not really a point in me or anyone else doing that, however. -Stormy)
Post number #213740, ID: ab8450
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(Yeah, I sorta figured.. I won't mind a bit if you were to just shoot the thing down w/o another thread. I only wanted to get my naval fleet in the background as much as I can with a reason for, instead of just crash landing and being here. (Yeah, -OSSN.))
Post number #213770, ID: 2979ac
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(In that case...)
>As the camera continues to roll, several screaming police spinners and black helicopters roar into the area and begin firing munitions at the attacking craft, even as said craft continues to bombard the Flooded District. The battle continues unabated and the final fate of what's going on in the Flooded District is unknown, as the camera recording dies soon after.
(How's that? -Stormy)
Post number #213777, ID: d9115b
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(Just perfect. I'll make sure to stay as logical as possible next time. Thanks, Stormy!)
-OP
Post number #213779, ID: 2979ac
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(No problem. I even kept it ambiguous just in case you want to do something with them later in the week. :P -Stormy)
Total number of posts: 11,
last modified on:
Thu Jan 1 00:00:00 1522805711
| > A security camera for the back terrace of a condo rolls with the Flooded district in the background.
>A person can be heard over a phone's voicemail, off screen.
"Hello.. Yeah, Kenny? Hey, get home quickly. There's a lot of violence going down around Glitch right now and I can't leave from my building yet. Please stay safe and call me soon, alright?"
>As the message ends, a bright light appears in the sky.
> before long, the light flickers from afar, and now is close in sight.