Post number #209851, ID: cb6ba4
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>There hangs a quest, on a lonely quest board, in the outskirts of primaria(primoria?). It reads:
*Friendly Quest* Hi there! We are friendly farmers, and we like you VERY much, so get on over here, and we can give you a friendly quest!
>At the end is the address to the farm. This quest, somehow, feels quite friendly.
Post number #210074, ID: 547579
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>A not at all friendly figure walks over to look at the sign. Hoodie, gas mask, and literal gas noxiously emanate from the man
Post number #210096, ID: eadacd
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>it moves and twitches erratically, like one of the undead. The Figure reads over the board, and staggers in the direction of the farm
Post number #210097, ID: c79f40
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(Only cameoing here!) > A familiar swordswoman walk close to the board with a face of comical frustration. Her walk was sluggish, and she was limping.
"I am NOT doing any stupid tentacle quest again."
> She scans the board for more quest, takes one, and heads of to her next destination. She is still limping as her orange hair was being freely moved by the gushing wind in the game — soon later she was gone from Primaria.
Post number #210112, ID: cb6ba4
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>The hooded figure arrives at the farm. It is about 10 meters away from the front door.
>The farm is not that impressive. It's actually pretty disappointing. It consists of only a normal sized red house, with a little potato bed outside.
>The farm is about a kilometer away from the nearest town (Primaria), with nothing but forest surrounding it.
Post number #210128, ID: eadacd
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>The hooded figure lurches towards the front door, the sound of laboured breaths come from behind the gasmask as a sickly green gas escapes from the mask in small amounts >He knocks
Post number #210142, ID: cb6ba4
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>The dor gets thrown open, and on the other side stands an old man. He looks friendly.
"Hi there, traveler! Have you come to accept our friendly quest?"
>The old man is bold. Actually, he has no body hair at all. Not that you would know yet. His skin is light brown, and his eyes are completely blue. The whites of his eyes too. Not that they are white anymore though.
>He is wearing a skin tight black suit, and big, red shoes.
>His eyes are glowing.
"My name is Jørn!"
Post number #210146, ID: eadacd
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>Quantity nods through the constant sound of laboured breathing
Post number #210151, ID: cb6ba4
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>Jørn starts looking concerned.
"Is anything wrong traveler? Need a glass of water? We've got two left!"
Post number #210157, ID: eadacd
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>Quantity shakes his head "We are... Always... like this...We... Help... Your problem... Speak..." >His words are cut by heaves of breath
Post number #210174, ID: cb6ba4
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"Okay then. I will explain the quest."
>The old man takes a deep breath. His voice is cheerful, and he says in a friendly voice:
"Our family, is quite fond of inbreeding. We have always loved eachother more than anyone else. This has been going on for generations. The only problem is that when you have kids with family members, the bad genes, like the ones that gives you higher cancer rates and deforms you, become more dominant." (Don't respond yet. I'm not finished writing.)
Post number #210178, ID: cb6ba4
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"So a lot of our kids, turn out deformed and sick. Some can't use their legs, some can't use their arms, and some can't even move, and some die immediately."
>He takes another deep breath, and then continues, still with a friendly tone.
"The ones that just die are never a problem, and the ones that turn out healthy, like me, are not a problem as well. But we are very poor, so we can't afford to feed the ones that are mutated. So we throw them away." (I've still got more.)
Post number #210180, ID: cb6ba4
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"The problem is, that one year we had to throw away someone who mutated over time, and didn't become useless before he was 20. So as soon as we found out, we of course just dumped him with the others, in the same little cave."
>He takes yet another breath, and his tone changes to a more serious, but still a friendly one.
"But the mutation he had still allowed him to move. He only had a leg that didn't work and a deformed face." (Still not done.)
Post number #210182, ID: cb6ba4
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"So while we were here, having sex and watching TV as we normally do, he started gathering resources. He wanted to stay alive."
"Now the next two or three times we came by and dumped kids, we didn't notice anything. They had hid their stuff well. They were more intelligent than we thought."
"The next few times we were out dumping, we found it weird that some of them who should be dead, weren't. But we didn't really think about it." (Only one or two more posts now)
Post number #210187, ID: cb6ba4
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"But that was our crucial mistake. They had started a sort tiny civilization, and they were planning an uprising."
"So every time we dumped of more kids, we basically made their army stronger, and now every time some goes to dump of more, they are killed by the kids there, and they recruit those kids they were bringing with them."
>The old man takes another deep breath, and he is somehow still pretty friendly sounding.
"Thing is, killing kids is illegal in this town." (One more)
Post number #210191, ID: cb6ba4
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"So we have to dump them there to get rid of them, and every time we do, the one dumping gets killed. And the last person who went brought with them a glass of water."
"As I said earlier, we are almost out of glasses with water, and I need you to get that glass of water back from those degenerates. Do you think you could do that for me? If you kill some of them, that's fine too. You will be handsomely rewarded."
>The man is smiling at you. He still looks friendly. (You can talk)
Post number #210193, ID: cb6ba4
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(I'm sorry if that's too far.)
Post number #210194, ID: eadacd
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"..." >The gases swirling inside the gasmask conceal Quantity's expression, no one would know that even the dead can cringe. (Permission to purge the area of degeneracy, murdering the quest targets then the quest givers?)
Post number #210195, ID: eadacd
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(it's cool. Gives a twistedness to the story)
Post number #210198, ID: cb6ba4
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>>210194 (Yeah. I was thinking about saying that when you reached the cave, but you, and other people if they want to get involved, can kill both the kids and the quest givers as they please. The quest also says that you don't need to kill kids, you only need to get the glass of water. So you can do this pacifist or go on a murder spree.)
Post number #210200, ID: cb6ba4
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>>210195 (Yeah. I love twistedness.)
Post number #210202, ID: eadacd
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>Quantity finally nods in agreement. The purging may come after the payment. "...Directions..."
Post number #210206, ID: 838ac3
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>>210198 (agreed its a nice change from SoCs usually anime style lightheartedness >morphine)
Post number #210240, ID: cb6ba4
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"Of course! Directions! If you walk back to that road you just came from, and start walking right, you will start to see little hut like structures in the woods. I'd say it's about 450 meters."
"Since you don't seem to talk much, I'll just say good luck, and goodbye."
>The friendly old man walks back inside and locks the door.
Post number #210587, ID: 547579
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>Quantity heads over in the given direction. as he walks, he falls over lifeless like a corpse. Except he would... If he was also still walking in the direction. He goes on as if nothing happened, leaving his collapsed corpse at the side of the road >[Quantity #2] 10/10
Post number #210619, ID: d016c9
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(ID change, and sorry for late response. The danger/u/ app stopped working.) >While walking down the road, he eventually notices something unnatural in in the terrain. It looks like small structures, though they are only made from sticks. Old, rotten sticks. And they look like they wouldn't be good for anything except light shelter. You can faintly hear rustling from further into the woods. (I probably won't post a lot until the app starts working again.)
Post number #210825, ID: a3bc9f
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>Quantity inspects the shelters
Post number #210913, ID: cb6ba4
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>There is some rustling, then you hear high pitched voice screaming.
"HALT!!! STOP RIGHT THERE OR DIE!!!"
>You turn your head, and to your left you can see a kid. Looks about nine years old. He has a spear mad out of a stick and a sharp rock, and it's directed at you. He is very pale, and lacks a left arm.
"YOU DON'T LOOK LIKE OUR FAMILY!!! CAN YOU PLEASE STATE YOUR BUSINESS!!!"
>You can hear some more rustling to your right and in front of you, but you can't see anyone else.
Post number #210914, ID: cb6ba4
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(The app works now btw)
Post number #211483, ID: cb6ba4
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Post number #211657, ID: 6704f5
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>Quantity turns his head eerily, green fumes leaking out from the filter on his mask "...A glass...*inhales*...water..."
Post number #211659, ID: cb6ba4
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"Glass? Water?"
>The kid looks confused. He thinks for a few sections, before he says:
"Do you just want a glass of water?"
Post number #211660, ID: cb6ba4
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>>211659 (seconds)
Post number #211662, ID: 6704f5
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>Quantity nods yes
Post number #211669, ID: cb6ba4
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>The kid looks a little relieved, but still on guard.
"Ok. We can give you some water, but not a glass of it. HEY! ARNEKU! GET THIS, uhh, PERSON SOME WATER!"
>You can barely see someone, about only a meter in height, with two extremely thin arms flailing wildly behind them. After just a second, the person is out of sight.
Post number #211671, ID: 6704f5
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>Quantity shakes his head, These mutants... He wished no more than to bring them the peace of death, and prevent any more unfortunate souls from being born with their curse should they reproduce "Come... Bring all... your fathers... must be punished..."
Post number #211676, ID: cb6ba4
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>The kid looks surprised! He looks at you for a while. Examining you.
"Are you here to help kill our parents? So you know what they have done to us?"
>You start hearing a lot of rustling coming from all sides. Even behind you.
Post number #211690, ID: 6704f5
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>Quantity nods yes
Post number #211757, ID: cb6ba4
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"How? Do you have weapons? Transport? Soldiers?"
>The kid, who's name is apparently Arneku, comes back with a wooden bowl like thing made of wood, filled with water. It's strapped around his neck with what seems to be a strip of unrefined leather.
>Arneku approaches you, and says with a weak, low voice:
"Here you go. Take it off."
Post number #211767, ID: 6704f5
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>Quantity takes the leather bag, looking at it for a bit before simply putting it in his inventory (mmorpg magic!) "...Poison... Plague... Disease... Rot"
Post number #211774, ID: cb6ba4
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>The kid looks suspicious of you, but also kind of intrigued.
"Is that your weapon? Don't you think our family has enough of that already?"
>The kid laughs at his own joke. But not for long, and the laugh is hollow.
Post number #211785, ID: 6704f5
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"...Stay...here." >Quantity shambles into the forest to find an empty, isolated spot
Post number #211799, ID: cb6ba4
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"Okay. If you say so. DON'T FOLLOW HIM! HE WANTS TO BE ALONE!"
>The kid is now even more suspicious of you, but nobody is following you, and nobody's watching.
Post number #211814, ID: 6704f5
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>Quantity opens his inventory and throws piles of junk weapons around; lead pipes, tire iron's, iron swords, axes, low level guns. >What happens next would seem quite strange, he stands in violent convulsions as he rips at his face, his clothes, his arms, each time pulling out a corpse of himself that seems to have taken the same space as his body. He continues to spams and tear at himself as corpses are piled around him
Post number #211821, ID: 6704f5
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>As he finishes, obviously quite damaged, the corpses begin to rise and take up the scattered weapons. They groan in unison "We...are...many..."
Post number #211844, ID: cb6ba4
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(Nobody followed you, so I can't really do anything before you go back.)
Post number #211854, ID: a3bc9f
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(oh lol) >About a dozen and a half identical hoodied and gas-masked corpses stagger out from the shadows of the trees carrying a range of low level weapons from metal pipes to submachine guns, the same amount remain behind, seeming to not have been raised.
Post number #211856, ID: a3bc9f
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(will cut here, It's quite late)
Post number #212622, ID: a3bc9f
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(back)
Post number #212724, ID: d016c9
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>The kid looks happily surprised, but is still a little on edge.
"Is this your army? They all look like you! Are you some kind of special soldiers?"
Post number #214288, ID: cb6ba4
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Total number of posts: 51,
last modified on:
Wed Jan 1 00:00:00 1522843541
| >There hangs a quest, on a lonely quest board, in the outskirts of primaria(primoria?). It reads:
*Friendly Quest*
Hi there! We are friendly farmers, and we like you VERY much, so get on over here, and we can give you a friendly quest!
>At the end is the address to the farm. This quest, somehow, feels quite friendly.