Post number #206401, ID: e2b574
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>A certain data center stands in downtown, oddly closed off for some reason... >A single person awaits on the roof a the adjacent building, wearing a military uniform of sorts that seems quite worn out.
Post number #206405, ID: f9d943
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>A girl wearing a parka with torn sleeves and a bunch of augments is leaning on the wall of an alleyway nearby, checking the door and her phone "Guess this means we ready." >She says to no one in particular, before dropping the steaming phone, it seems to be broken now
Post number #206506, ID: 5cba21
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"I've heard of being careful, but I think you took the term burner phone a little too far." >A tell, young man states from behind her in the alleyway
Post number #206523, ID: 1cacb1
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> a woman's voice from nowhere speaks up "Anyone know if they got EM cameras? need to be sure how safe i should play this"
Post number #206534, ID: 1c7095
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"not a worry if the camera room is local. Otherwise, we got ECM jammers and camera loops." >A short gal pops round from the mail street, as if she was listening in the whole time.
Post number #206541, ID: 377694
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>from of the dark comes out a silent girl in a duffel coat with Forest green hair. A mask covers her lower face and a pair of ballistic goggles rest on her head. A pair of drones follow by her shoulders
Post number #206611, ID: 7e252c
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"Man the gender proportions in GC really do seem disproportionate sometimes..." >CN states, matter of factly
Post number #206700, ID: e5afc3
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>A person drops from the rooftop in the midle of the alleyway, a worn out military mantle covering them. "Sorry for the sudden appearance, I'm John, but you can call me Titor, as to avoid confusion" >JT says, getting back up
Post number #206720, ID: 1cacb1
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"So what's the plan?"
Post number #206726, ID: cbdd4e
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>Foret nods in acknowledgement
Post number #206727, ID: cbdd4e
|
>Forest*
Post number #206813, ID: 7e252c
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"Well I guess that depends on what security we're looking at."
Post number #206817, ID: 541325
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"Burst guess? Foot cops, which means no pagers. Worst? PMCs. Armoured and heartbeat triggers." >Evie obsessively rattles out some possibilities.
Post number #206831, ID: 7e252c
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"I meant more of the building itself. I mean granted, given how old the place is I doubt the doors will have maglocks but it doesn't hurt to be weary."
Post number #207296, ID: f9d943
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>The Parka wearing girl ignores the rest, focusing instead on John "Well, time traveler extraordinaire, got any plans?" >Her eyes are unfocused, a clear sign of blindness, yet she stares at him without flinching
Post number #207552, ID: 5110a4
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Post number #207595, ID: e2b574
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>Titor raises her hands "Thats quite a barrage of questions, but lets go in order shall we. Firstly security: Indeed, expect pagers, heartsensors and classical GCPD equipement." >she then scratches her head "But there's a small problem here..."
Post number #207618, ID: 5110a4
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>Evie crosses her arms, expecting the worst. "What..."
Post number #207667, ID: e2b574
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>Titor raises two fingers "Firstly, I know for a fact GCPD isnt the only thing within this building" >She lowers a finger "Secondly, the rumors: see this place is closed down right now, yet people still come and go, Shady isnt it?"
Post number #207694, ID: 5cba21
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>>207667 "Well I imagine we wouldn't be doing this job if it wasn't suspicious."
Post number #207700, ID: f9d943
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>>207667 "Guess it is. So, PC or any other spooks you think? Or do we expect something else?"
Post number #207701, ID: e2b574
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"Indeed, if it were easier I would probably do it on my own" >Titor says
Post number #207703, ID: e2b574
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>>207700 "Expect the worse, Maybe other shadowrunners or a corp, last time it was PC, but I dont know on this Line"
Post number #207707, ID: 5cba21
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>>207703 "Well if anything we'll be able to see what's ahead if I can hack into their security."
Post number #207713, ID: f9d943
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>The parka girl nods along and then turns to the others "So, about takedowns, if we meet any guard do we prioritze getting out of dodge or do we get some leeway on dealing with those guys."
Post number #207716, ID: e2b574
|
"I want you to avoid any contact, no pink mohawks in here. If you have to deal with a guard or corps member, non lethal takedowns are of the essence, kill only in last resort." >Titor says, firmly
Post number #207742, ID: 377694
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>Forest nods approvingly at the concept of non lethal. Crossing her arms she doesn't even seem to be openly carrying any weapons. But in this city, concealed carry is the norm rather than the exception.
Post number #207750, ID: 5110a4
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"I guess it's time." >Evie puts her blue latex gloves on, holding out a box for the rest.
Post number #207751, ID: f9d943
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>>207716 "Makes things no harder for me, so whatever." >She looks to the building "So, we going?"
Post number #207760, ID: e2b574
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>Titor nods "I'll keep watch and be ready if anything happens outside, as well as provide comms" >She taps a device under her mantle "And be ready to use my Veiner device, if things get rough" >She then cloaks "Good luck"
Post number #207779, ID: 5cba21
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>>207760 "Doesn't that only help you though..." >CN chuckles to himself "Oh well, no use complaining now
Post number #207782, ID: f9d943
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>The parka girl gets behind the group "Then, please, fellers'. Wouldn't want to send the disabled girl in first or are you that cruel?"
Post number #207784, ID: 5110a4
|
>Evie takes point, ready to enter. "Well if the fellas won't do it, I'll do it."
Post number #207791, ID: 377694
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>Forest follows a distance behind Evie, She takes one of her drones, pointing at its camera, then at the building, then Kou, then a finger back and forth at her neck Trying to send a message [Spoiler] Kill Cameras [/Spoiler]
Post number #207793, ID: 377694
|
(mmm it shouldn't be in caps)
Post number #207796, ID: e2b574
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>The building is quite large, and the doors are made of glass, adorned with the classical GCPD logo and a small note that says: 'Closed' >There's a camera looking at the main entrance, and a small alley leads that to the back of the building has a camera too >Traffic is slow around here, not a lot of noise can be heard all around
Post number #207803, ID: 5110a4
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"Split up. Forest, CN, head to the back. Everyone else on me." >Evie points to the alley way, as she takes a peak through the glass doors.
Post number #207805, ID: e2b574
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>as you peek through the door, you can see that the lights inside are closed down, there doesnt seem to be any movement at all in the lobby. >The cameras seem to be unmanned right now, you cant hear them move or even running...
Post number #207814, ID: 377694
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>Forest acknowledges and heads to the back door through the alleyway, clutching a cylindrical handle of some sort she takes the point for CN
Post number #207840, ID: 5110a4
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>Evie checks out the door, checking for any trip systems in the door itself.
Post number #207841, ID: 5e6798
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Post number #207842, ID: 5e6798
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Post number #207845, ID: 5110a4
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Post number #207853, ID: 1f6ed6
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>>207840 >The door doesnt seem tripped, but it is locked, looks like a classical security system is in place here.
Post number #207860, ID: 3a4208
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>>207853 >Evie pulls out some hardlight picks, putting one pick in, tension bar on the other, and begins testing the pins, giving them a slight wiggle.
Post number #207867, ID: 377694
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>While circling the building, Forest looks up for any windows from which to breach in from. And checks a PDA for the building's floor plan for roof access.
Post number #207871, ID: 1f6ed6
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>>207860 >There isnt much resistance, looks easy to open up >>207867 >You spot a few windows, but most of them are too high to reach. >There's a parking at the end of the alleyway, with what appears to be a back entrance, a camera is visible in the corner of your vision.
Post number #207878, ID: 377694
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>What good hunter doesn't have a means to reach high places? Forest fires a grappling hook at a ledge near an open window. Taking care not to hit any glass
Post number #207890, ID: 377694
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>Suddenly stopping herself from firing she has a better idea, She sets the hook on one of her drones as it carries it up to a favorable spot
Post number #207930, ID: 1f6ed6
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>The drone find a good spot, but it seems there are a few persons moving about on that floor
Post number #207940, ID: 5110a4
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>Meanwhile Evie finishes picking, and opens the door. "I'm in." >She takes a good look around.
Post number #207962, ID: 1f6ed6
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>The street is clear, no one in sight, and there doesnt seem to be anyone around the lobby, not even the lights are turned on.
Post number #207970, ID: cbdd4e
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>>207930 >The drone peeks to check who's on the floor and what's going on
Post number #207973, ID: 5110a4
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>Evie makes her way inside, keeping her eye out for people.
Post number #207974, ID: cbdd4e
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>Forest lowers her goggles to see through the drone cams
Post number #207976, ID: 1f6ed6
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>There seems to be a few officers talking to someone obviously a detective, if the coat is anything to go by, they're really tall and seems to be arguing with the officers about something
Post number #207979, ID: cbdd4e
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>[Listen in]
Post number #207983, ID: 1f6ed6
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>>207973 >You advance through the lobby, and you can hear a few people talking upstairs, along with whistling from the corridor behind the reception desk
Post number #207991, ID: 1f6ed6
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>>207979 >The drones tries and listen in on the coversation, but only a few words make it out "Look... Case was... I... Called here by..." >The "detective" seems to be talking about a particular case, seemingly angry about something
Post number #207996, ID: 5110a4
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>Evie waves for the rest to follow, and looks for a way past the reception desk.
Post number #208010, ID: 49e5db
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>Dahk, being cloaked, attempts to sneaks behind the reception desk
Post number #208011, ID: 1f6ed6
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>>208010 >You jump over the reception desk carefully, you hear the whistling getting closer
Post number #208016, ID: 49e5db
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>She looks around to see if anyone is coming in the corridor
Post number #208018, ID: 1f6ed6
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>You see a janitor, obviously too busy dancing and singing along to his music to even care about his surroundings, he's just mopping the floor without a care in the world
Post number #208025, ID: 49e5db
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>She sneaks up behind the Janitor, whips out her stungun and knocks him out.
Post number #208026, ID: cbdd4e
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>the other drone rises and is left to observe the officers as the drone with the hook goes up higher to search for an empty floor
Post number #208030, ID: 1f6ed6
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>He falls asleep and doesnt so much as twitch >His earbud falls out and James Blunt is heard... What an odd choice of music.
Post number #208031, ID: 5110a4
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>Evie gives Dahk a light tap. Agressivly. "No sight, no sound. That means leaving people untouched."
Post number #208032, ID: 49e5db
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>Dahk whispers into her earpiece /Corridor clear, proceed with caution/
Post number #208033, ID: 1f6ed6
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>>208026 >The officers seem to be getting annoyed by the detective, and try to wave her away, but she stares them down and starts screaming at them "DO... KNOW JUST HO... YOU INCOMPET.." >The other drone manages to find an empty floor, just above the second storey
Post number #208034, ID: 49e5db
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>>208031 "He's just a janitor, No one would believe him anyway'
Post number #208050, ID: 49e5db
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>Anyway, continuing to scout ahead, Dahk proceeds down the corridor
Post number #208052, ID: cbdd4e
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>The drone sets the grappling hook, Forest gives it a few tugs to test its stability before checking her PDA's floor plan for the right place to look. Thr location of the server or the appropriate terminal >She gives CN a glance as she checks her PDA. She'll need him for the terminal part
Post number #208053, ID: 5110a4
|
>Evie sighs, and keeps going, slowly watching out for traps. /Which way is the server farm?/
Post number #208054, ID: 1f6ed6
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>The floor plans seem innacurate, doors lead to nowhere and stairs are misplaced... Some device is obviously at work here...
Post number #208058, ID: 1f6ed6
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>Titor's voice comes unto the comms /I do not know, You'll have to find plans or look for it, it shouldnt be that hard to find, but be careful/
Post number #208059, ID: cbdd4e
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>Forest shakes her head. If Titor knew where the terminal was she would have told them already. She climbs up the rope thinking about how much of a mess it is to go on a blind search
Post number #208066, ID: 5110a4
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>Evie looks for any office rooms to sneak in to.
Post number #208091, ID: 1f6ed6
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>>208066 >There are several offices on the side, along with a few other records room and a big common area, devoid of life and light, except a small luminous sign reading 'Basement Access' >>208059 You manage to climb without a hitch, the people being to busy arguing to even look outside apparently
Post number #208112, ID: 5110a4
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>Evie takes a detour, heading to one of the record rooms.
Post number #208117, ID: e5afc3
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>>208112 >You enter a small room filled with servers, tablets and bags labled as physical evidence >There's a small light illuminating the room, seems someone forgot to turn it off
Post number #208143, ID: 5110a4
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>Evie plugs a few servers and tablets to her own, looking through the content. Meanwhile she also takes a look at the bags, being careful not to move them around too much.
Post number #208145, ID: 1f6ed6
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>>208143 >The information is mostly mudane, reports and files, nothing to write home about. >There are a fes files that seem to ask the officers to refer to other documents in the "Vault"
Post number #208152, ID: 5110a4
|
"Damn. No lucky break here." >Evie deletes the access logs, and removes her device, and begins making her way towards the basement.
Post number #208168, ID: e5afc3
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>>208152 >As you start getting out of the room you can hear hurried steps and angry mumbling, a woman wearing a large black trench coat is going down the corridor with her fist tightened
Post number #208185, ID: 5110a4
|
"Shit." >Evie enters back in to the room, keeping the door ajar.
Post number #208186, ID: 1f6ed6
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>The woman doesnt seem to notice, but she then stops and looks around "I feel... No, no lets just get the hell out of here" >She goes over where the reception was
Post number #208199, ID: 5110a4
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>Evie slowly trails behind the woman, remembering the janitor left out there, tranquilizer syringe in hand, silenced gun in the other. /Dahk, I might need some back up in a sec, be on alert./
Post number #208202, ID: 49e5db
|
/Gotcha, standing by/
Post number #208204, ID: cbdd4e
|
>Forest climbs in from the window (top floor). And leaves the rope for the other guy
Post number #208205, ID: cbdd4e
|
>(top floor? With a quedtion mark)
Post number #208218, ID: 1f6ed6
|
>The woman seems to be leaving, her hands in her pockets >Forest arrives at the top floor, inside an empty office area, there are a lot of boxes laying around
Post number #208221, ID: fef513
|
>>208218 >CN appears from behind Forest, seemingly being there the whole time, and not at all because his rper just woke up.
Post number #208224, ID: cbdd4e
|
>Forest gives CN a thumbs up without looking back. >She moves to peek out the doorway and check out the hallway and other rooms, leaving the two drones to scan boxes. >Her goggles are lifted up, and based off her movement and attention it doesn't seem like she's the one controlling the drones
Post number #208237, ID: fef513
|
>CN looks around for any terminals he can access
Post number #208239, ID: 1f6ed6
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>>208224 >The top floor seems devoid of cameras and life, mostly being filled up with boxes and old desks...
Post number #208242, ID: 1f6ed6
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>>208237 >As you look around, you can spot a small wall mounted terminal system at the back of the offices
Post number #208259, ID: fef513
|
>>208242 "Let's see..." >CN plus his desk in to see what he can access in the terminal
Post number #208265, ID: cbdd4e
|
>Forest sees that the coast is clear, and with CN preoccupied and a drone commited to looking over the boxes, she carefuly heads down the stairs to check the lower floor
Post number #208268, ID: c4e6ab
|
>>208259 >CN manages to enter the system quite easily, but it looks like this terminal isnt really connected to anything too important, just a few light switches and some ordinary looking databanks >None of them have a match for the keyword 'Claw'
Post number #208269, ID: fef513
|
>>208268 >CN checks around for any schematics of the building
Post number #208271, ID: c4e6ab
|
>>208265 >As you head down the stairs you can hear several footsteps and loud voices speaking "Why the hell was she here! I thought she was laid off!" >A first voice "I don't know man, look lets just do our job and keep watching the place okay, those guys downstairs are giving me the creeps and the less time I spend near them, the better" >A second voice answers "I'll go up, you go down alright? And try to find Pete, I need him to clean something" "Sure" >You hear noise closer now
Post number #208272, ID: c4e6ab
|
>>208269 >You find some floorplans for the first, second and third floor!
Post number #208274, ID: fef513
|
>>208272 /Got some floor plans. Sending copies now./
Post number #208275, ID: 49e5db
|
/Great, cause right now we're lost/ >Dahk looks over the floorplans and tries to work out where they are in relation to the server room
Post number #208281, ID: 1f6ed6
|
>>208275 >Right now you are inside a small room close to the first corridor, past the reception, there are four corridors making an outer ring of sorts, with offices and some storage areas as well as large central room, with a stair case at the back, leading up and down.
Post number #208293, ID: cbdd4e
|
>>208271 >Forest's eyes widen, she back up the stairs and pulls at CN's deck and signs "enemy", pointing at the stairwell, making a walking handsign and pointing down. Urging CN to hurry she rushes back down the rope and steps on a ledge, looking for a new window from which to enter from
Post number #208295, ID: cbdd4e
|
>(backs up the stairs*, pulls at CN's sleeve*)
Post number #208306, ID: fef513
|
>>208293 >CN hastily unplugs the deck and follows after Forest
Post number #208310, ID: 1f6ed6
|
>You manage to escape before the officer arrives, but he notices the open window and starts to go towards it as you drop down to the second floor "Huh, did I leave that open... This is weird"
Post number #208312, ID: cbdd4e
|
>one drone followed Forest through, but one happened to be left silently by the boxes, as the officer's turned around it sneaks by the door, pushing over a pile of boxes and gets out of the door quickly searching for a crevice to hide. A short diversion to give Forest time to disengage the hook and find another window to enter
Post number #208316, ID: e5afc3
|
>The officer turns around and runs to the boxes "No, no, god Ill have to fucking pick this all up, I swear to god, I told them to stop leaving shit like this in the open and so hapazardly thrown around, aghhh" >He starts picking uo the content of the box, good move
Post number #208357, ID: fef513
|
>CN gives off a small exhale as he climbs down to the next window with Forest
Post number #208377, ID: cbdd4e
|
>Forest enters another window into an empty room. Checking the new floor plan
Post number #208419, ID: f9d943
|
>The Parka girl is still following around, in the shadows behind the first group. "This is... urk." >She shrugs and begins heading downstairs, remotely interfering with any cameras on the way, making them display a loop as she passes
Post number #208436, ID: fef513
|
>>208377 >CN follows Forest in, taking a look at the new surroundings relative to the map
Post number #208792, ID: 5110a4
|
>Evie makes a move, making sure that Pete, the janitor is not found. She drags his body in to the records room, planting his body on to the chair, and placing his trolley nearby. /Janitor dealt with. Now if they find him, they can just assume he dozed off./ >She makes her way downstairs, carefully.
Post number #209774, ID: c4e6ab
|
Post number #210602, ID: 5af8a9
|
(bump)
Post number #210729, ID: c4e6ab
|
>>208792 >As you make your way downstairs you suddenly hear Titor's voice /Stop, stop moving!/
Post number #210732, ID: 3a4208
|
>Evie calmly stops, pulling out her pistol. /You better tell me quick before I shoot the next moving thing./
Post number #210739, ID: c4e6ab
|
>You suddenly spot something in the dark as you stopped, it glimmers faintly, and is almost invisible, its a line of piano wire, at neck height, just a few inches away from you
Post number #210740, ID: 3a4208
|
"Fucking hell." >Evie Pushes back up the stairs, violently, unsure if someone was holding the wire, or if it was a booby trap. She kept he stance low, now holding a knife in tandem with her gun. /Everyone, downstairs is boobytrapped. Thanks for the heads up Titor./
Post number #210742, ID: c4e6ab
|
/Dont mind it, I didnt know until now either/ >Titor says, panting and heaving >The wire seems to be a booby trap, you dont hear anyone down here, not a single sound...
Post number #210744, ID: 3a4208
|
"Ah fuck. I always hated traps. This is more Lane's specialty." >Evie pulls out a tiny can of... silly string? She takes the can and sprays it all the way down the stairs at multiple angles. The silly string sits light enough not to trigger the wire. She begins to follow the initial piano wire to it's mechanism, to check for explosives and alarms.
Post number #210745, ID: c4e6ab
|
>The wire doesnt seem to be connected to anything, but you notice something about it, its incredibly thin and probably very robust, it could probably cut anything that tried to walk into it...
Post number #210747, ID: 3a4208
|
>Evie cuts it with her knife, but does not proceed downstairs. /I might need some backup, because If this is what I walk in to on the stairs, I really don't want to find out who I run in to downstairs./ >Evie moves at a much slower pace, checking if the silly string breaks or catches on anything as she goes down the stairs.
Post number #210815, ID: 28f34b
|
>CN and Forest are checking the floor plans for the databank
Post number #210826, ID: 3a4208
|
>>210815 /Please tell me that there is another way to go downstairs. Preferably air ducts./ >Evie awaits after one flight of stairs, not moving further down.
Post number #210839, ID: 7fe086
|
you know air ducts are a terrible idea
Post number #210840, ID: 3a4208
|
But how will I live out my sam fisher fantasy?
Post number #210907, ID: c4e6ab
|
>There doesnt seem to be any other ways to descend, atleast not in the floorplans CN and Forest have obtained >Those also dont include any of the basement's plans or any mention of a databank, although several information lockers are dispersed through the building, much like the one Pete the janitor is now sleeping in.
Post number #211261, ID: b6959e
|
>Dahk sighs /Air Ducts are a bad idea, don't you know they only work in movies?/ >She sneaks to the stairs, and
Post number #211582, ID: 28f34b
|
>>210907 >Forest looks to CN with her PDA out. She runs her fingers pointing a circuit around the information lockers. She then closes her fist with a finality, before pointing to Evie's location. Closing her fist with another shake.
Post number #211633, ID: 998559
|
>>211582 >CN nods slowly in slight understanding as he looks at the map to begin moving towards the nearest info locker with Forest.
Post number #211706, ID: 1f6ed6
|
>As you move towards the info locker you encounter no one, seems like this floor was vacated by any occupants. >You arrive safely, but notice an electronic locking system on the door.
Post number #211720, ID: 7e252c
|
>>211706 "Oh please, give me a challenge..." >CN whispers as he begins hacking the lock.
Post number #211738, ID: 1f6ed6
|
>The lock is child's play, nothing special really >The door opens, revealing several bags of physical evidence (Read:drugs) and several termibals and PDAs of varying size and complexity
Post number #211743, ID: 7e252c
|
>>211738 >CN ignores the drugs, instead searching the terminals and PDAs for any useful info.
Post number #211756, ID: d4cdb1
|
>Forest looks over CN's shoulder, alternating between shifting her military goggles up as she checks on CN and down to watch as the drone scouts the floor and down
Post number #211758, ID: 1f6ed6
|
>The terminals contain numerous old GCPD cases, but bizarrly enough a whole section seems to be missing from the data, it was obviously deleted recently too. >Only a note remains, it reads 'Smoke, the only thing that doesnt burn amongst the flames, info in the Gherr Report 2.4' >Doesnt look like what you were looking for, but more mentions of the Vault are present.
Post number #211773, ID: 7e252c
|
>>211758 "Something to keep in mind for later..." >He look through the rest of the files, searching for more floorplans
Post number #211779, ID: 1f6ed6
|
>You cant find anything like that, this is mostly dusty reports and files >Maybe you would have better luck looking for a terminal or a mainframe...
Post number #211783, ID: 7e252c
|
"Forest I don't think we're going to find anything we're looking for in here."
Post number #211784, ID: 3a4208
|
>Evie runs out of patience, and finally gets down to the basement, avoiding all the wire traps. At this point, all the silly string has disintegrated in to nothing, leaving no trace. /I'm in the basement./
Post number #211787, ID: 1f6ed6
|
>The wires dont seem too hard to spot with patience and knowing they were there in the first place. >You arrive in a large basement corridor, with a few doors, probably leading to old cell blocks and interrogation rooms >A door at the end of the corridor looks weird, being reinforced by plated steel and several electronic padlocks.
Post number #211789, ID: d4cdb1
|
>>211783 >Forest nods, and takes front on the way towards the basement
Post number #211802, ID: 7e252c
|
>>211789 >CN follows them, carefully noting their surroundings as they move
Post number #211807, ID: 3a4208
|
/I'll keep leading./ >Evie quietly makes her way down the corridor, checking the cell blocks and interrogation rooms as she goes for any personnel.
Post number #211811, ID: 1f6ed6
|
>There doesnt seem to be anyone in the side rooms, seems the center isnt just closed in name only. >>211802 >As you both start descending you can hear a man ranting to someone else on the first floor, its pretty darn loud "WHAT DO YOU MEAN, DIDNT YOU JUST FALL ASLEEP, I SWEAR TO GOD PETE"
Post number #211818, ID: 3a4208
|
/Heh. I knew that was a good idea./ >Evie finally reaches the end of the hallway, carefully studying the fortified door.
Post number #211851, ID: 7e252c
|
>>211811 >CN uses the distraction to moves further down with Forest
Post number #212983, ID: 28f34b
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Post number #213079, ID: 1f6ed6
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>As you move further down, you arrive on the first floor, right by the side of the underground stair case
Post number #213081, ID: 1f6ed6
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>>211818 >The door seems to be made of steel, but with all those alloys nowadays, thats more a feeling than an actual reality >The locks are the complex kind, with hand recognition and everything
Post number #213111, ID: 5110a4
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"Son of a..." >Evie keeps a look out for anyone who still might be in the building. /Hey, Tech bois, get in here. you got hand recog to deal with./
Post number #213112, ID: 3a4208
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/And there is razor sharp piano wires all over the staircase./ >Evie adds.
Post number #213137, ID: 7e252c
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>>213111 /Yeah, yeah we're coming./
Post number #213140, ID: 1f6ed6
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>CN and forest reach downstairs pretty easily, the guard being too occupied to even see or hear them over his own screaming and Pete's excuses
Post number #213151, ID: 7e252c
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>>213140 "Okay let's see what we're looking at..." >CN approaches Evie and the lock
Post number #213157, ID: 1f6ed6
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>The locks seem hightech, retina recognition... Oh wait that one is out of order >There's several key card locks, and two palm reading devices on each side of the door, nothing too hard, but an undertaking nonetheless
Post number #213165, ID: b986ba
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>Atronach finally stops touring the building "Guess it's time we move on..." >She heads down the stairs, careful not to cut herself on the numerous piano wires "Soo... any progress here?" >She whispers
Post number #213180, ID: 3a4208
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"Just a tech lock. CN probably got it." >Evie begins browsing the various interrogation offices.
Post number #213212, ID: 7e252c
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>>213157 >CN starts hacking through the card key locks
Post number #213214, ID: 1f6ed6
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>The hacking is steady, and your expertise makes it a jiffy, the door open after a few minutes, revealing a completely white hallway on the other side of it, lit by white neon lights
Post number #213215, ID: b986ba
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>Atronach is looking around "Man, this place is understaffed, even on the cams, I couldn't spot more than a few guys... This is fishy on a whole new level..." >She taps the small device around her neck "Man, wish I'd brought a more powerful one... Need some help on those locks or am I to just wait?"
Post number #213216, ID: b986ba
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"Wait, it is..."
Post number #213231, ID: 3a4208
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"I'll go first, don't follow me in to the hallway yet. It might be a trap." >Evie checks the door seal, before slowly heading into the white hallway.
Post number #213238, ID: 1f6ed6
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>The hallway seems empty, but as you advance you notice movement sensors and small flickering lasers There's also a camera looking over thd door, you can see it move around, but you are currently out of its sights
Post number #213242, ID: b986ba
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>Atronach sighs "This is end of last century stuff, urgh. I'll feed the cams some loops and look into the lasers, give me literally ten seconds..." >She checks for remote access using her Interference
Post number #214888, ID: c4e6ab
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>you dont sense any rempte acess, this place is cut off any wifi grid apparently, this is hardwired end of the century stuff
Post number #215027, ID: b986ba
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>>214888 "Piece of shit, I'll overload them, then... reroute the power... but then again, might cause a blackout..." >She bites her nail "Hey, you guys, got any ideas or do I just fry the grid?"
Post number #215031, ID: 83bfd2
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>Forest's eyed widen. She points upstairs and handsigns walking then points down. She shakes her head don't do it
Post number #215033, ID: 83bfd2
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>she then looks over the floorplans on her PDA for a control room. Pointing to it as a suggestion
Post number #215035, ID: 8068c4
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"Wow, it's been a while since i've seen any of these lowtech stuff, Should be all optical, so i think i good cloak might be able to make it across... but i'll leave it up to you" >Dahk cloaks and prepares to move across the hallway
Post number #215041, ID: b986ba
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"Not worried about me, I can just jam myself out of it, but I can't do that for you guys. If I had my usual gear, instead of this hand-me-downs piece of shit..." >She points to the small black box around her neck "I could probably just glitch em', feed them some fake data or something, but I can't compute that shit in my head with shitty support." >She sighs "Cams are no issue, but fuck, hate old tech, shitty optimization."
Post number #215047, ID: 28e333
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>can the lasers be avoided given enough care?
Post number #215048, ID: 28e333
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>can the lasers be avoided given enough care?
Post number #215060, ID: f1b50e
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"I think it might be simpler to just dodge around the lasers if possible..."
Post number #215258, ID: d3041f
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>And Evie does so at the suggestion of dodging the lasers and camera. She times it to the point where the camera would be turned away from her just as she reaches her point, right under it. Evie pulls something out her pocket, and attempts to access the camera wiring, to create a camera loop.
Post number #216500, ID: e5afc3
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>The lasers are easily dodged, this security is indeed really old... >The camera has no exposed wiring, instead being directly mounted into the wall, you'd have to break it to access anything in there
Post number #216517, ID: 3a4208
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>Evie sticks to the wall, prying the camera housing off, without breaking it.
Post number #216530, ID: e5afc3
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>The camera peels off
Post number #216667, ID: 570652
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>Evie begins to fiddle with the wiring, causing a camera loop.
Post number #218355, ID: 922136
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>>216667 >You seem to be successful in your attempts, but the camera is still hanging in your hand
Post number #218369, ID: 58c6af
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>Evie adeptly places the camera back on its place. Motioning to others that the camera is safe, while taking a look at the door.
Post number #218463, ID: c01030
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"Uh... I mean we still got the lasers the right?" >CN points at the halfway in front of him
Post number #218467, ID: a27d8f
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>Evie sighs, and begins looking aroun d for an electrical box to disable the lasers.
Post number #218468, ID: 922136
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>>218463 >You are indeed right, the lasers still bar the end of the hallway
Post number #218471, ID: 922136
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>>218467 >There doesnt seem to be anything like that around here, although there is a small plate next to them, some kind of lock of sorts
Post number #218478, ID: a27d8f
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>Evie takes her phone out, taking a zoomed in photo of the plate and lock, for a better study.
Post number #218482, ID: e5afc3
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>The plate seems like some kind of proximity detector, its probably linked to wirelessly sense a badge or a key on someone and deactivate the lasers as they pass by >Nothing too fancy, but its outside of conventional reach
Post number #218487, ID: a27d8f
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"CN, You got a RFID Antenna? You could write to the plate over there." >Evie hypothesises.
Post number #218493, ID: c01030
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>>218487 "I could but it wouldn't reach it if it isn't wireless itself. This thing is all closed system right?"
Post number #218527, ID: a27d8f
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>>218493 "Just try to broadcast to it, will ya?"
Post number #218534, ID: c01030
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>>218527 "Alright, alright... jeez." >CN tries to remotely connect to the panel and disconnect it.
Post number #218535, ID: 922136
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>You actually manage to connect to it, but its code is something you've never seen before, some kind of mix and match of numerous languages... >You can probably change the required object if this is what you think it is, or just try and deactivate it.
Post number #218557, ID: c01030
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>>218535 "Uh..." >He copies the foreign languages and runs it through a translator to determine what they say
Post number #218559, ID: a27d8f
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"What is it? Assembly?" >Evie jokes, trying to lighten the tense mood.
Post number #218576, ID: 922136
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>>218557 >The software is still a mess but now a somewhat readable mess >You notice the deactivation is set to trigger alarms >You can change the item needed to activate the device
Post number #218586, ID: c01030
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>>218576 "Figures. What a neat little trap." >Obviously not wanting to trip the alarm, CN just changes the item
Post number #222419, ID: 922136
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>>218586 >You change the required item to something in your possesion, you can now bypass the lasers safely
Post number #226137, ID: 3314c2
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"There we go. I change the required item to turn it off so we should be good to go now."
Post number #226696, ID: b986ba
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>>226137 >Atronach whistles to herself "That's a neat trick, script kiddie." >She passes the lasers, making sure to disable any sensors' recognition of her, and keeping her eyes on the cam feed "Now, we gotta be close, yeah?"
Post number #226706, ID: 08e088
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"I hope so. Good job on the tech stuff CN." >Evie waits on them from the other side.
Post number #226711, ID: 3314c2
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"A script kiddie would had gotten caught by now." >He chuckles as he keeps checking the data as everybody crosses, making sure theres no funny business. Once everyone crosses he joins the rest of them.
Post number #226714, ID: 08e088
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"Same diffrence." >Evie waves away CN's rebute, as she takes a closer look at the door.
Post number #226729, ID: b986ba
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>>226711 "Depends if he's lucky or not, chummer." >Atronach walks up to the door while taking out a bigger machine from her bag "Holy shit, my CPU is about to fry, Jesus H Christ..." >She imputs a command line into the device and attaches it to her augments.
Post number #234825, ID: 922136
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>The door on the other side seems to be some kind of airlock >A lever seems to be able to open it
Total number of posts: 209,
last modified on:
Wed Jan 1 00:00:00 1523225642
| >A certain data center stands in downtown, oddly closed off for some reason...
>A single person awaits on the roof a the adjacent building, wearing a military uniform of sorts that seems quite worn out.