Post number #204121, ID: f92db1
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Hello! I do hope it's alright that I'm making something like this. I kind of wanted a space where I (and others) can think aloud about and discuss our plans for characters, settings, what have you.
Right now, I'm thinking of what to do for a RP character or two or three... (I really love Lilim and cyborgs, expect a lot of those)
> Mira Mira is a combat model Lilim who is very bitter about her purpose. She was modded to have her more "human like" functions suppressed (like hunger)
Post number #204124, ID: f92db1
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> Mira, continued She's basically just very bitter and sarcastic about being constantly used as a tool/weapon. She wants those suppression mods removed someday, but she's too concerned that she'll need to focus on a fight to actually go through with it.
I'm looking forward to playing her. What do you think, just from this glimpse? Anything glaringly off?
Post number #204129, ID: 582b96
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Sounds interesting, but i think she's missing a little bit of "why?" She's a combat Lilim and hates being used as a weapon, but why then, doesn't she just call it quits? Is there some group that she's working begrudgingly for, is there someone/something she needs to protect? She's always ready to go into a fight but why is she always prepared? Does trouble follow her, or is she always being sent to fight?
Post number #204134, ID: 582b96
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Maybe you got all this planned out already or something. Its still good to think about your character's motivations and goals,
Post number #204138, ID: 582b96
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Of course, it could be that she never thought about changing her life style, ans just kind of complained about it without ever changing it Lmao
Post number #204140, ID: 2ceb23
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The next city-wide event will be held this Summer. Gradually events will unfold in side threads until the clouds burst.
Also, welcome to the board, OP. ^^ -Stormy
Post number #204142, ID: 582b96
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Oh no
Post number #204143, ID: 2ceb23
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>>204142 oh YES.
Post number #204145, ID: 44c1eb
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>>204143 guess i better hold of on any major developments for the'nobody' ARG...
Post number #204167, ID: 2539be
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>>204140 Sounds exciting! And thank you for the welcome.
>>204129 Good points! I kind of shorted out as I started approaching the character limit. It's the "works begrudgingly for" option; she's part of some elite combat squad sent out for certain physically demanding missions. Maybe she'll manage to break free later? If not, I'll actually have to elaborate on who she's working for, oops.
Post number #204177, ID: 1f4e76
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>>204167 So to expand on the combat squad and modifications. Is she indebted to someone, and has to work it off? Did the mods for hunger and etc. get just removed physically, or just disabled? -Paul
Post number #204183, ID: 2539be
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>>204177 Pretty sure the mods were just disabled and she has yet to figure out how to unlock them. As it stands, she's not really indebted to her superiors directly? I think it's because she was commissioned to fill a spot in the squad and they've tried to make it so she can't do much else.
This is what I get for trying to port characters in, haha. Still, keep the questions coming! They're all very good.
Post number #204301, ID: 582b96
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Hm........... I've been debating making the entirety of the Marie bloodline traps, but that might be too much...
Post number #204306, ID: 1f4e76
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I do backstory when it's fun to me, which pretty much explains my crap writing and forgetfulness. -AM
Post number #204319, ID: 825860
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Ideas? Well I have been working on my characters backstory.. I basically just started adding in that has a human with his mind being transfered into a lilim body -LightmanZX
Post number #204384, ID: 3f82c7
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>>204183 If Mira is not indebted or somehow else is restricted in her freedom to her superiors, and doesn't like what she is doing, then I don't see a single reason for her to not to quit the job. Even if she isn't sure whether she wants to quit, she can visit some setting thread or write a post on the board, seeking advice. Thats a natural thing to do when in doubt.
Ironically, I have been recently planning to expand a little on the "humanity" aspect of some of my characters too.
Post number #204386, ID: 3f82c7
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—UKT
Post number #204398, ID: 6b06ea
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Something you dont seem to take in count is the dehumanization aspect of it. See, as bitter as they may be, a person who's been trained all their life and used as a weapon wont just quit it because they get unhappy, that woukd cause a huge dillema Shit like: But what will I do even if I stop? Where will I go, will I be able to adapt, why would I? All of those feelings would only further bitterness and anger, but wont quit ultimately Hope that helps -Hige
Post number #204443, ID: 3f82c7
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>>204398 People who have been serving their whole life don't just go getting bitter over what they're doing. This would make the whole case a typical child soldier issue — they would either go on any length to end their service, or won't even understand the merits of normal human life. And if we go with typical "soldier after the war" idea, person in such setting is STILL willing to stop fighting at whatever cost, and has problems adjusting afterwards, not beforehand.
Post number #204449, ID: 3f82c7
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>>204398 But this is not what we have here. What we have here, is a *combat lilim model*, someone who has likely been serving from the very deployment date. If it were to be given a personality matrix — which actually makes little sense to me, and I can elaborate on it later — then it would most likely to become a child soldier case, with one significant difference. Personality development process of a Lilim and a Human *are* different.
Post number #204451, ID: 3f82c7
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So i have doubts combat model would have many humanlike features at all, and if it were to have those, then it be more likely to have them installed AFTER decommision. Now, already aged civilian model combat lilim, that somehow joined military ranks, could have that described bitterness after discovering that The War Is Hell and seeing people zigzag through the Moral Event Horizon, or even having to zigzag through it itself. PTSD could also apply here.
Post number #204452, ID: 3f82c7
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But there are many takes on lilims possible. This remains merely my personal position on the issue. —UKT
Post number #204485, ID: f92db1
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Sorry guys, OP had insanely rough night, will take a look at what's posted and try to reply after some sleep.
Post number #205099, ID: 764606
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Hello~ Evening here~ So, after really getting into this, I kinda realized I'm still partially clueless, so I just need a couple of examples of things. And those things are the type of decks there are, and how to effectively use it in a story. A few days ago I made a progress log, but hit a snag, not knowing what one would really look like. I was thinking about the ones from like Shadowrun or something, but I wasn't too sure.
Post number #205103, ID: 764606
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And using the actual features of the deck. I just want to know how to phrase the action, or something like that. That's pretty much the only things I'm shaky about right now. Thanks for the help in advance, by the way, I've really enjoyed being here and I'm glad I found it~ -Evening
Post number #205120, ID: 2c2859
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Er, i'm pretty sure you can just make up a deck, or steal it from shadowrun. they work basically how they do in shadowrun, with esps and shit all canon from what i can tell. I don't play any deckers, so this is just my viewpoint
Post number #205127, ID: 3d91e4
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I have seen *every* type of cyberpunk *except* shadowrun... I have no excuses...
Post number #205506, ID: 010fc3
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>>205103 Just go wiki diving, a few pages can help give some brainstorm ideas. I generally used stuff from shadowrun 5e or the video game series. You can just borrow stuff like programs and ESPs wholesale given their nature. Once you're used to it you can experiment with software you "programmed". Here's some sources I usually borrow from:
Post number #205512, ID: 010fc3
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>>205103 https://shadowrun.gamepedia.com/ESPs https://shadowrun.gamepedia.com/Programs http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Cyberdecks: http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Matrix:Programs
Post number #205514, ID: 010fc3
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>>205103 A lot of the descriptions are number heavy given the source material, but you should be able to get the gist of what everything is or not, if anything I can try and clarify. -CN
Post number #205821, ID: 5fda10
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>>205514 Oh wow~ Thanks again, you're really helping me out here, and I greatly appreciate it~ -Evening
Post number #205828, ID: c02baa
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>>205821 No prob bob. -CN
Total number of posts: 32,
last modified on:
Wed Jan 1 00:00:00 1522282651
| Hello! I do hope it's alright that I'm making something like this. I kind of wanted a space where I (and others) can think aloud about and discuss our plans for characters, settings, what have you.
Right now, I'm thinking of what to do for a RP character or two or three... (I really love Lilim and cyborgs, expect a lot of those)
> Mira
Mira is a combat model Lilim who is very bitter about her purpose. She was modded to have her more "human like" functions suppressed (like hunger)