danger/u/
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(Setting) The Hammerhell Arms (Ruined)

| >Before you is what's left of the Hammerhell Arms. The entire complex is a ruined mess with much of the inside thoroughly charred. Police tape surrounds the complex and occasionally a patrol car flies over head, shines a searchlight, and then leaves soon after.
>It's dark- and most of the nearby streetlamps are still very disabled. You couldn't ask for a better time to snoop around. Right?


| >CN waits for a spotlight to pass by before sneaking in


| >Asher sneaks by on the opposite side, combing the ashes as he goes through


| >You are now in the Hammerhell Arms (Ruined).


| >>168355
>As you sneak in, you hear a beeping noise- to your side and beneath you, you see what it is- a laser tripwire.


| >>168351
>You enter the building with no issue.


| >OS enters slowly, looking at the ground and the walls, trying to find anything interesting, her optical augs combing surfaces for clues.
"Hmmm..."


| >>168358
>The tripwire chirps but little else. In fact, it won't stop chirping.


| >>168359
>CN starts heading in to where the source of the fire was


| >Asher attempts to disarm the tripwire


| >>168363
>You take out the battery pack and set it aside. The device stops chirping.
>You now have a tripwire device (shoddy) and a lithium ion battery pack!


| >>168360
>The majority of the building has been thoroughly charred within. You find the remains of a nightstand- it looks like its drawer is still somewhat intact. Open?


| >>168362
>There's no origin point- it looks like everything was set aflame all at once.


| >>168369
>In that case CN carefully heads into the nearest room and starts searching about


| "Who could of placed that thing here, especially after it burned down..."
>OS whispers, looking around the tripwire


| >Asher continues further in, on higher alert for traps


| >>168370
>You search and find nothing!


| >OS goes towards the night stand and inspects it, without opening it


| >>168375
>It's a nightstand. Most of it has been burned away, except for the inner drawer.


| >Asher moves into a nearby room and searches


| >>168374
>CN moves on to the next room, continuing to search until he finds something of note


| >She opens it slowly, carefully and watches out for traps


| >>168377
>You search and find... a small doll?
>It's handmade out of cotton and sewn together. No company logos or tags.


| >Asher searches for trap triggers near the doll


| >>168378
>You search and find...
>A burnt up simsense player. You jack this in or wear it in conjunction with a simsense chip in order to experience a whole new kind of high that makes the trid look amateurish by comparison.


| >She takes it, and closes the drawer. Now inspecting around it and the room itself


| >>168379
>You open the drawer...
>... inside is a chromed pistol! It has a leather grip and gold plated slide!


| (OS, you're getting events mixed up, you haven't been told what you found yet)


| >>168383
>You search and find nothing!


| >>168384
He checks to see if a SIM chip is still inside


| >Asher takes the doll


| >>168386
>She puts on gloves, and takes the gun out slowly, looking for any traps"


| (My bad -_-)


| >>168389
>There is! It appears to be a copy of "Day of the Invasion Z- An Undead Documentary."


| >>168391
>You search and find nothing!


| >>168396
>OS inspects the gun, trying to find any maker, brand, or prints


| >>168398
>It looks like a beautified Fichetti 500; not exactly a good weapon, and cheap to produce, but its clear the owner cared more for blinging it out than for its practicality as a weapon. Still, it'll get the job done, in a pinch.


| >Asher texts OS and CN, praying they're smart enough to have their phones silenced
>We got a spinner inc., sounds small. Be on guard.


| >>168394
>He rolls his eyes and pockets it and texts back /Got it. Nothing of note on my end, I'll keep looking/
>He moves on to the next room


| >OS' phone shakes in her suit, she takes note of the message and pockets the gun, before going to examine another room, still looking out for tripwires


| >How far away did you park?


| >>168408
>At this point you can either continue upstairs or stay on this floor.


| >>168407
>You're in the family dining room. >Most everything in here is charred, but you do see a few unmistakable holes on the wall- bulletholes.


| >>168409
>Parked a bit down the road in an alley, car is nanocamo'd for stealth


| >Asher sends another text
>'Sounds like it's stopped nearby, be ready to fight'


| >Asher readies his handgun and continues to move deeper into the building


| >>168414
>Good thinking.
>The whole group hear's whistling, followed by someone coming through the broken entrance. They hear the sound of crunching boots on glass.


| "Hello?" >Comes a voice, followed by a high powered flashlight.
"Anyone there?"


| >>168413 >>168419
>CN takes out his stungun and hides in a corner shrouded by darkness


| >>168420
>Asher holds his breath and crouches low, pulling a knife out of his boot and holding it next to the handgun


| >OS moves slowly towards the next floor, readying a small Silenced SMG and texts back
>/Got it, Be careful on your side/


| >The light beam goes over the ruined area and whomever it is stops, setting it down on the ground facing the rooms.
>There's some scratching noise as they mess with something on the ground. Then, grumbling.
"D3, this is unit U2-c, one of the silent alarms is..."


| >Scratching noises.
"... missing. Investigating."


| >The light is picked up and starts moving, slowly, toward your position!
"Hello? Is anyone there?"
"This is a GCPD crime scene."


| >CN slinks into the corner even more, making sure to stay as quiet as possible


| >Asher slowly takes a rock and tosses it to the other side of the room


| >>168439
>The officer turns toward the rock throw and the flashlight moves...


| >Asher immediately lunges at the cop, aiming to disarm him and remove his radio


| >>168447
>You lunge at the cop...
>... You manage to take him to the floor! A scuffle ensues and you rip the radio from his chest!
>He's going for his gun!


| >>168455
>CN pop from the corner and shoot the guy with his stungun


| >Asher aims his gun first and attempts to intimidate
"Don't do it, is this place worth dying over?"


| >>168457
>You've zapped the officer!


| >CN whispers
"Quick, answer the radio, I'll tie him up and gag him."
>CN quickly goes to tie him before he recovers


| >Asher takes the gun off the officer and searches him for cameras and listening devices
"Thanks for that"
>He waves at CN


| >Asher takes the radio and signals in
"D3, this is unit U2-c. Just a faulty battery."
>Asher sighs and sits down
"Whew, I'm glad we didn't have to kill him."


| >OS keeps going upstairs slowly


| >>168468
>You search and find 1 x chest camera! There are no listening devices on his person, unless you count that.
>>168475
>r d20
>>168511
>The stairs are treacherous... every step makes it sound like it could collapse at any moment.
>Up here are three rooms- the master bedroom, a guest room, and a smaller room.


| >>169058
>OS goes into the smaller room first, and looks around


| >>169312
>You search and find nothing! Looks like this used to be a child's room, though, judging from what surviving furnishings exist.


| >>173459
>OS moves along to the guest room, inspecting it


| >>168467
>CN finishes blinding and gagging the guard and moving him to the corner


| >>173482
>There doesn't seem to be anything here. It's been completely burned out.
>>173498
>You now have 1x bound and gagged Police Officer. Kinky!


| >>173603
>She proceeds to the master bedroom...


| >>173603
>CN starts looking around in his immediate surroundings


| >Asher waits by the officer calmly, waiting for him to wake up
"how long does that thing of yours usually last?"


|


| (For the sake of tying up loose ends, the investigators find nothing of usable value within the building- at least, not any clues as to who was responsible for the destruction, outside of charred debris being the result of a some kind of very high temperature propellant.)
(Incidentally, everyone keeps whatever loot they discovered while inside.)

Total number of posts: 77, last modified on: Sat Jan 1 00:00:00 1521470056

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