Post number #168342, ID: 5713e1
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>Before you is what's left of the Hammerhell Arms. The entire complex is a ruined mess with much of the inside thoroughly charred. Police tape surrounds the complex and occasionally a patrol car flies over head, shines a searchlight, and then leaves soon after. >It's dark- and most of the nearby streetlamps are still very disabled. You couldn't ask for a better time to snoop around. Right?
Post number #168351, ID: 084b14
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>CN waits for a spotlight to pass by before sneaking in
Post number #168355, ID: c1a657
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>Asher sneaks by on the opposite side, combing the ashes as he goes through
Post number #168356, ID: 5713e1
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>You are now in the Hammerhell Arms (Ruined).
Post number #168358, ID: 5713e1
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>>168355 >As you sneak in, you hear a beeping noise- to your side and beneath you, you see what it is- a laser tripwire.
Post number #168359, ID: 5713e1
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>>168351 >You enter the building with no issue.
Post number #168360, ID: 9a7737
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>OS enters slowly, looking at the ground and the walls, trying to find anything interesting, her optical augs combing surfaces for clues. "Hmmm..."
Post number #168361, ID: 5713e1
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>>168358 >The tripwire chirps but little else. In fact, it won't stop chirping.
Post number #168362, ID: 084b14
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>>168359 >CN starts heading in to where the source of the fire was
Post number #168363, ID: c1a657
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>Asher attempts to disarm the tripwire
Post number #168366, ID: 5713e1
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>>168363 >You take out the battery pack and set it aside. The device stops chirping. >You now have a tripwire device (shoddy) and a lithium ion battery pack!
Post number #168368, ID: 5713e1
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>>168360 >The majority of the building has been thoroughly charred within. You find the remains of a nightstand- it looks like its drawer is still somewhat intact. Open?
Post number #168369, ID: 5713e1
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>>168362 >There's no origin point- it looks like everything was set aflame all at once.
Post number #168370, ID: 084b14
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>>168369 >In that case CN carefully heads into the nearest room and starts searching about
Post number #168371, ID: 9a7737
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"Who could of placed that thing here, especially after it burned down..." >OS whispers, looking around the tripwire
Post number #168373, ID: c1a657
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>Asher continues further in, on higher alert for traps
Post number #168374, ID: 5713e1
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>>168370 >You search and find nothing!
Post number #168375, ID: 9a7737
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>OS goes towards the night stand and inspects it, without opening it
Post number #168376, ID: 5713e1
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>>168375 >It's a nightstand. Most of it has been burned away, except for the inner drawer.
Post number #168377, ID: c1a657
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>Asher moves into a nearby room and searches
Post number #168378, ID: 084b14
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>>168374 >CN moves on to the next room, continuing to search until he finds something of note
Post number #168379, ID: 9a7737
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>She opens it slowly, carefully and watches out for traps
Post number #168380, ID: 5713e1
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>>168377 >You search and find... a small doll? >It's handmade out of cotton and sewn together. No company logos or tags.
Post number #168383, ID: c1a657
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>Asher searches for trap triggers near the doll
Post number #168384, ID: 5713e1
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>>168378 >You search and find... >A burnt up simsense player. You jack this in or wear it in conjunction with a simsense chip in order to experience a whole new kind of high that makes the trid look amateurish by comparison.
Post number #168385, ID: 9a7737
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>She takes it, and closes the drawer. Now inspecting around it and the room itself
Post number #168386, ID: 5713e1
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>>168379 >You open the drawer... >... inside is a chromed pistol! It has a leather grip and gold plated slide!
Post number #168387, ID: c1a657
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(OS, you're getting events mixed up, you haven't been told what you found yet)
Post number #168388, ID: 5713e1
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>>168383 >You search and find nothing!
Post number #168389, ID: 084b14
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>>168384 He checks to see if a SIM chip is still inside
Post number #168390, ID: c1a657
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>Asher takes the doll
Post number #168391, ID: 9a7737
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>>168386 >She puts on gloves, and takes the gun out slowly, looking for any traps"
Post number #168393, ID: 9a7737
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(My bad -_-)
Post number #168394, ID: 5713e1
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>>168389 >There is! It appears to be a copy of "Day of the Invasion Z- An Undead Documentary."
Post number #168396, ID: 5713e1
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>>168391 >You search and find nothing!
Post number #168398, ID: 9a7737
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>>168396 >OS inspects the gun, trying to find any maker, brand, or prints
Post number #168399, ID: 5713e1
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>>168398 >It looks like a beautified Fichetti 500; not exactly a good weapon, and cheap to produce, but its clear the owner cared more for blinging it out than for its practicality as a weapon. Still, it'll get the job done, in a pinch.
Post number #168400, ID: c1a657
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>Asher texts OS and CN, praying they're smart enough to have their phones silenced >We got a spinner inc., sounds small. Be on guard.
Post number #168407, ID: 084b14
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>>168394 >He rolls his eyes and pockets it and texts back /Got it. Nothing of note on my end, I'll keep looking/ >He moves on to the next room
Post number #168408, ID: 9a7737
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>OS' phone shakes in her suit, she takes note of the message and pockets the gun, before going to examine another room, still looking out for tripwires
Post number #168409, ID: fba59d
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>How far away did you park?
Post number #168412, ID: fba59d
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>>168408 >At this point you can either continue upstairs or stay on this floor.
Post number #168413, ID: fba59d
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>>168407 >You're in the family dining room. >Most everything in here is charred, but you do see a few unmistakable holes on the wall- bulletholes.
Post number #168414, ID: c1a657
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>>168409 >Parked a bit down the road in an alley, car is nanocamo'd for stealth
Post number #168416, ID: c1a657
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>Asher sends another text >'Sounds like it's stopped nearby, be ready to fight'
Post number #168417, ID: c1a657
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>Asher readies his handgun and continues to move deeper into the building
Post number #168419, ID: fba59d
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>>168414 >Good thinking. >The whole group hear's whistling, followed by someone coming through the broken entrance. They hear the sound of crunching boots on glass.
Post number #168420, ID: fba59d
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"Hello?" >Comes a voice, followed by a high powered flashlight. "Anyone there?"
Post number #168422, ID: 084b14
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>>168413>>168419 >CN takes out his stungun and hides in a corner shrouded by darkness
Post number #168424, ID: c1a657
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>>168420 >Asher holds his breath and crouches low, pulling a knife out of his boot and holding it next to the handgun
Post number #168425, ID: b0a1c5
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>OS moves slowly towards the next floor, readying a small Silenced SMG and texts back >/Got it, Be careful on your side/
Post number #168429, ID: fba59d
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>The light beam goes over the ruined area and whomever it is stops, setting it down on the ground facing the rooms. >There's some scratching noise as they mess with something on the ground. Then, grumbling. "D3, this is unit U2-c, one of the silent alarms is..."
Post number #168430, ID: fba59d
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>Scratching noises. "... missing. Investigating."
Post number #168432, ID: fba59d
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>The light is picked up and starts moving, slowly, toward your position! "Hello? Is anyone there?" "This is a GCPD crime scene."
Post number #168438, ID: 084b14
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>CN slinks into the corner even more, making sure to stay as quiet as possible
Post number #168439, ID: c1a657
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>Asher slowly takes a rock and tosses it to the other side of the room
Post number #168445, ID: fba59d
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>>168439 >The officer turns toward the rock throw and the flashlight moves...
Post number #168447, ID: c1a657
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>Asher immediately lunges at the cop, aiming to disarm him and remove his radio
Post number #168455, ID: fba59d
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>>168447 >You lunge at the cop... >... You manage to take him to the floor! A scuffle ensues and you rip the radio from his chest! >He's going for his gun!
Post number #168457, ID: 084b14
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>>168455 >CN pop from the corner and shoot the guy with his stungun
Post number #168458, ID: c1a657
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>Asher aims his gun first and attempts to intimidate "Don't do it, is this place worth dying over?"
Post number #168462, ID: fba59d
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>>168457 >You've zapped the officer!
Post number #168467, ID: 084b14
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>CN whispers "Quick, answer the radio, I'll tie him up and gag him." >CN quickly goes to tie him before he recovers
Post number #168468, ID: c1a657
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>Asher takes the gun off the officer and searches him for cameras and listening devices "Thanks for that" >He waves at CN
Post number #168475, ID: c1a657
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>Asher takes the radio and signals in "D3, this is unit U2-c. Just a faulty battery." >Asher sighs and sits down "Whew, I'm glad we didn't have to kill him."
Post number #168511, ID: be1703
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>OS keeps going upstairs slowly
Post number #169058, ID: 2bd888
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>>168468 >You search and find 1 x chest camera! There are no listening devices on his person, unless you count that. >>168475 >r d20 >>168511 >The stairs are treacherous... every step makes it sound like it could collapse at any moment. >Up here are three rooms- the master bedroom, a guest room, and a smaller room.
Post number #169312, ID: 9a7737
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>>169058 >OS goes into the smaller room first, and looks around
Post number #173459, ID: 2bd888
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>>169312 >You search and find nothing! Looks like this used to be a child's room, though, judging from what surviving furnishings exist.
Post number #173482, ID: 9a7737
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>>173459 >OS moves along to the guest room, inspecting it
Post number #173498, ID: 08f0dd
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>>168467 >CN finishes blinding and gagging the guard and moving him to the corner
Post number #173603, ID: 2bd888
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>>173482 >There doesn't seem to be anything here. It's been completely burned out. >>173498 >You now have 1x bound and gagged Police Officer. Kinky!
Post number #173815, ID: 9a7737
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>>173603 >She proceeds to the master bedroom...
Post number #173838, ID: 08f0dd
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>>173603 >CN starts looking around in his immediate surroundings
Post number #173899, ID: c1a657
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>Asher waits by the officer calmly, waiting for him to wake up "how long does that thing of yours usually last?"
Post number #175111, ID: c1a657
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Post number #191874, ID: 2bd888
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(For the sake of tying up loose ends, the investigators find nothing of usable value within the building- at least, not any clues as to who was responsible for the destruction, outside of charred debris being the result of a some kind of very high temperature propellant.) (Incidentally, everyone keeps whatever loot they discovered while inside.)
Total number of posts: 77,
last modified on:
Sat Jan 1 00:00:00 1521470056
| >Before you is what's left of the Hammerhell Arms. The entire complex is a ruined mess with much of the inside thoroughly charred. Police tape surrounds the complex and occasionally a patrol car flies over head, shines a searchlight, and then leaves soon after.
>It's dark- and most of the nearby streetlamps are still very disabled. You couldn't ask for a better time to snoop around. Right?