danger/u/
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(Terminal stream) In the Depths

| (OS here, got it to work, should be okay to use without danger)
The stream shows an extremely old computer, its maker unknown and two presumably robotic arms connected to some kind of blue wire, the screen reads as follow:
>In the Depths
>Role playing text adventure
>Made by ACR softworks
[Enter Command]
[Help]
[Readme]


| As the computer stands in wait mode, a sound of light humming can be heard as the screen flickers a little


| [Readme]


| The arms seen in the stream start moving, methodically typing in the read me command
The computer enters a loading stage and a message appears on the screen:
>Welcome to In the Depths, this game is an experimental software and we at ACR softworks would like to make sure you understand and are aware of some things before proceeding, consider this a warning.


| [Help]


| >Nothing in this simulation is true, and nothing should be taken as such it is merely an experiment.
>Never enter a command before a prompt asking to enter a command is issued, this could cause massive corruption to the files
>Do not build any sense of attachement, subjects must stay neutral and passive to what happens inside the game
>Do not seek answers
>Do not share this work or your experiment results with anyone who is introduced to Code 101
>Do not connect this device


| >Lastly, have fun in the depths!
The readme screen closes and the hands start moving again, typing in the help command


| >Help menu
>Start game - will start a new adventure
>Reset - will begin anew the cycle
>Speak - Will enact speech instead of dialogue options (use with utmost caution)
>Inventory - opens up the item stash
>Exit - Exit current game


| >Call - Only use if aware of Code 101


| [Enter command]


| >>153753
[Start game]


| The terminal starts to load up after the arms imput the start command, a beeping sound is heard.
>Before starting, please make us know, are you privy to code 101
[yes]
[no]
[Enter command]


| [no]


| >Guest user has been selected
>Please type in your name or leave this space blank for default name settings
[Enter Command]


| >>153820
[ ]


| >Default name settings have been selected name: [Guest]
The computer terminal offers a beep, before loading a new page of text
>Please heed these warnings before progressing
>ACR softworks is not responsible for whatever may happen during the utilisation of this Software and platform, any case of death, suicide, loss of limbs, psychological trauma or others are the responsibilty of the user, and the user only.
>DO NOT SEEK ANSWERS
>Do you accept those conditions?
[Enter Command]


| [yes]


| >Good
>Please enter your character's backstory or use the command [(name of backstory) info] to obtain more information
>Sole survivor
>Explorer
>Researcher of truth
>War hero


| [(Sole survivor) info]


| The arms type methodically
>Sole survivor
>A prisoner thrown into the depths with several others
>You saw the gruesome deaths of your comrades as the monsters of the abyss tore them down, only you still live to tell the tale.
>No unique item or equipement, starts with [Momento] item
>Resilience is greatly increased
>Mental fortitude is greatly increased
>Small bonus to Strenght
[Inspect stats]
[Return]
[Select]


| [Return]


| >please enter your character's backstory or once again ask for more info using the command [(name of backstory) info]
>Sole survivor
>Explorer
>Researcher of Truth
>War hero


| [Researcher of Truth info]


| >Researcher of truth
>One who gave up on normalcy to seek the Truth of this world, A mad man who delved into the Depths willingly in search of the elusive reality it hides and to learn more about its purpose and the great ones
>Starts with magic equipement and Eldritch knowledge
>Mental fortitude is lowered
>Intelligence is greatly increased
>Isn't debuffed by Minor Eldritch monsters or truths
>Greater ability to act out of [Data corrupted]
[Inspect stats]
[Return]
[Select]


| [Return]
(ooc: last one promise)


| >Please enter your character's backstory or once again ask for more info using the [(Name of backstory) info] command
>Lone survivor
>Explorer
>Researcher of Truth
>War hero


| [Explorer info]


| >Explorer
>Someone who has explored many places, you traveled across the world searching chasms, temples and other unknown locations, you have a great knowledge of the inner workings of most traps, and have faced many of the common monsters plaguing the world.
>Starts with a notebook containing information
>Starts with basic exploration gear and weapons
>Moderate Strenght boost
>Moderate Resillience boost
>Small boost to Dexterity
>Cant use magic
[Inspect stats]
[Return]
[Select]


| [Select]


| >You have chosen [Explorer]
>Are you sure about that?
[Yes]
[No]
[None of yer goddamn buisness]


| [Yes]


| >Very well
>Please choose a particular training to add onto your back story or a source of power
>Magic user (Impossible to acquire)
>Technomeister
>Warrior training
>Alchemical knowledge
>Medical knowledge
>use the [Techmeister info] command to receive greater information about that source of power and possible specialization


| [Techmeister info]


| >Techmeisters are born naturals who can use any form of technology through implants and augments hard coded into their bodies.
>they have two possible specialisation
>Supression meisters, who can use almost any weapon of high technology and use implants to cause neural shocks or damage
>Support meister who can heal faster, have enhanced reflexes and connect with others using their brain waves and help them achieve greater Strenght.
[Return]
[Select1]
[Select2]


| [Select2]


| >You have selected Support Meister
>Are you sure about that?
[Yes]
[No]


| [Yes]


| >Your character is now completed
>You are an explorer, one who has explored many dangerous locations, guided by your wit and enhanced by your fast reflexes and quick thinking, part of being a Support Meister, you have faced many encounters but during a dive in a dungeon you found ancient ruins detailling something called "The Abyss" and the legends of treasure and knowledge it contains, you searched for its location, and found it, Near the town of Kazamatsuri and you took the dive


| >Your notebook in hand, weapons at the ready you were fully prepared despite the nasty rumors surronding the depths of the chasm.
>Thus your adventure starts, in the first cave system that composes the Abyss


| >You are in a large cave, the hole from which you dropped down still pulsing with the light of the sun
>A small underground river makes way through the center of the room, and two corridors, if one could call them as such, are present one to the south and one to the north
[Input command]
[Take inventory]
[Investigate]


| [Take inventory]


| >You look into your bag, taking inventory of your possesions
-Rudimentary map and writing tools
-Exploration notebook
-Machete
-Lever-action Rifle (2 magazine left, 15 ammo in each)
-Rope, lenght of 20 meters
-Gloves
-Flashlight
-Fire starter
-First aid kit
-Revolver (total of 24 .30 rounds)
>Type [Use (item)] to Use any item
>Type [Inspect (Item)] to inspect/read any item


| [Use map]


| >The map is a rudimentary drawing made up from your preparation to go deep into the abyss, after hearing about adventurers and their trips down into the Depth's first layer, as the second layer is impossible to come back from according to all you met.
>Currently you are in the central room, the two corridors lead to small rooms, the southern most room leads to nowehere and posses a small river much like this one, the northern room has three corridors, in each direction


| >Those corridors are mapped too, the northen most going into a small underground lake, with on its other bank a great fall, leading to the next level
>The eastern one leads to a small room filled with scrawlings, according to other adventurers
>The western room, posses a corridor which leads to a grave site, the rest of the floor is unmapped


| [Enter command]


| [Investigate Northern Corridor]


| >You walk towards and into the northern corridor of the current room you are in, you observe the corridor, and recognize many geological formations that compose its floor and ceiling
>Some kind of glowstone, and the risidual light of the sun lights your way
>Do you wish to proceed to 1F-R2?
[Yes]
[No]
[Return]


| [Yes]


| >You arrive in the small northern room, three corridors, the same as were on your map appear before you
>The room itself has many holes in its ceiling, allowing the sunlight through, which caused vegetation to sprout everywhere on the ground, it looks quite serene and calm here
[Move]
[Take inventory]
[Use item]
[Investigate]
[Other command]


| [Move North]


| >You once again move to the north, the corridor being as mundane as the last one you went through.
>You arrive at the northen most room
>The ceiling of the room is completely inexistant, you can see the outside about 50 meters above you, the sun is shining strongly, the sun's rays reflect upon the water of a small lake, many fish seems to be swimming in its waters. The other side of the lake has a hole boring straight through the ground, with warning signs around it
[Enter Command]


| [Investigate signs]


| >You approach the signs, after crossing right next to the lake, on a short strip of land
>The signs are danger signs, relating the impossibility to come back from the Depths and how many mortal dangers await
>One of the sign in particular is adorned with a drawing of a huge skull head with crossbones, and the message: "Are you goddamn crazy? Why would someone go down Satan's murder hole?" How quaint.
[Enter command]


| [Investigate hole]


| >A deep hole, lighted by sun light comes into your view, the bottom seems to be filled with leaves and other soft materials, a rope descends down into it, but cuts off five meters give or take from the ground
>The hole itself is almost 10 meters across
[Enter command]
[Descend]


| [Take inventory]


| >You look into your bag, taking inventory of your possesions
-Rudimentary map and writing tools
-Exploration notebook
-Machete
-Lever-action Rifle (2 magazine left, 15 ammo in each)
-Rope, lenght of 20 meters
-Gloves
-Flashlight
-Fire starter
-First aid kit
-Revolver (total of 24 .30 rounds)
>Type [Use (item)] to Use any item
>Type [Inspect (Item)] to inspect/read any item


| (OOC: I'm an outsider watching this, and I just have to say I would be terrible simply because I would want to know and investigate literally EVERYTHING. It would take forever for me to progress xD)


| >>154015
(OOC: I know this feeling, lmao. It's habit to do that stuff. OS is the same person from /u/ with that text adventure thing awhile back, isn't it?)
[Use Exploration Notebook]


| >We do not mind slow progress
The arms imputting text twitches, the screen resets
>You open your notebook, a table of content showing what is inside, a result of OCD and wish to have clear access to any information in time
[Monsters]
[Environement]
[Data]
[The Depths, information]


| (Oh. -KN)
[The Depths, information]


| >Over the past few weeks you collected data on the Abyss and compiled it, you search for information pertaining to your current situation and find an entry labled ''The entry way''
>The text reads as follow
''I heard from a priest in Kazamatsuri, a rather weird fellow, that the hole leading downwards into the Abyss had something weird going, it was impossible to climb again, despite how one could try the hole would just get longer and longer as you try and ascend''


| ''This was confirmed, it seems by a man who climbed down and could not climb up again and who screamed the info to someone near the hole, in this case the priest himself''
>Would you like to read another entry?
[Enter command]
[Return]


| [Yes]


| >What entry would you like to read?
[Monsters in the Abyss, rumors]
[The Hole](read)
[Kazamatsuri]
[List of people who delved]
[The second layer, rumors and info]
[The third layer, and the curse]
[Enter command]


| [The second layer, rumors and info]


| >You open the pages retelling details you heard about the second layer
''The second layer is similar it seems to the first one, being mostly constituted of Caves and waterways made by natural phenomenons and man made modification by some ancient civilization, it seems the people who delve to the second layer can still communicate with the outside world, despite being unable to ascend. There also seems to be animals living there, for some reason.''


| ''The Third layer entrance is situated in the southernmost chasm of the floor itself, and marks the real entrance to the Abyss, some monsters climb up from the entrance sometimes it seems''
>Would you like to read another entry?
[Enter command]
[Return]


| [Yes]


| | >What entry would you like to read?
[Monsters in the Abyss, rumors]
[The Hole](read)
[Kazamatsuri]
[List of people who delved]
[The second layer, rumors and info] (read)
[The third layer, and the curse]
[Enter command]


| [The third layer, and the curse]


| >You open the Entry relating to the third layer
''I met a man in Kazamatsuri, someone who told me about something he learned from some old texts, probably of Zhorian origins, it pertained to the third layer of the abyss onwards. It seems the third layer is riddled by some kind of curse, which makes it impossible for people who delved down there to ever speak with anyone from the second layer, I don't know what the curse is exactly, but it seems true enough.


| No one who has delved down to the third layer as ever been heard from again after passing through the stair case leading down, most are considered dead when they pass that point''
>Would you like to read another entry?
[Enter command]
[Return]


| [Yes]


| | | >What entry would you like to read?
[Monsters in the Abyss, rumors]
[The Hole](read)
[Kazamatsuri]
[List of people who delved]
[The second layer, rumors and info] (read)
[The third layer, and the curse] (read)
[Enter command]


| [Kazamatsuri]


| >You open up the entry on the city of Kazamatsuri, where the abyss entry is located
''Kazamatsuri is an old city, older than anything i've ever seen apart from old ruins, it's a town which exists solely for the purpose of festivity, a carnival rages all year long, and religious rituals are the norm, the people of the town seem to pray to the Abyss, thinking that gods reside down in it's depths, and they will send off people who go into the abyss by praying for them


| They seem to think that a way to bring back the dead also lies deep down in the Abyss, many legends surround that belief all across the Town. It's interesting how ruins often have that kind of effect on people, they make up stories about them, doubly so if the ruins or temple is of religious significance. Overall the town left a good impression, and I met many who helped me make notes and plan my journey ahead''
>Would you like to read another entry?
[Enter command]
[Return]


| [Yes]


| | >What entry would you like to read?
[Monsters in the Abyss, rumors]
[The Hole](read)
[Kazamatsuri] (read)
[List of people who delved]
[The second layer, rumors and info] (read)
[The third layer, and the curse] (read)
[Enter command]


| [Monsters in the Abyss, rumors]


| >You open the entry regarding monsters in the Abyss
''From what I've gathered, the monsters from the abyss start on Layer 3 but sometimes ascend to Layer 2. They are mostly common creatures like Salamanders and Vampiric bats but I've heard reports of Guardians and a loud screeching noise, usually the sign of a Minor Draken, as for the other floors, most of it is speculation but Lich and Skeletons have been seen in cave paintings and legend''


| >Would you like to read another entry?
[Enter command]
[Return]


| [Yes]


| | >What entry would you like to read?
[Monsters in the Abyss, rumors] (read)
[The Hole](read)
[Kazamatsuri] (read)
[List of people who delved]
[The second layer, rumors and info] (read)
[The third layer, and the curse] (read)
[Enter command]


| [List of people who delved]


| >you open a list of names of those who were known to delve before you
Oliver Straus (delved in three weeks ago, Never seen again, paladin of good repute)
Arios (Liaison officer for the second layer, been there for one year now)
Elios Sansuran (A women who lost her mother, she delved in 2 years ago, never sighted again)
Ferhnam (old liasion officer, died in Guardian attacks, he had the rest of the list of people)
>Would you like to read another entry?
[Enter command]
[Return]


| [Return]


| >you put down the notebook and stuff it back into your bag, you get up from the sitting position you had assumed to read comfortably
[Enter command]


| [Return to Central]


| >You wish to return to the central room, correct?
[Yes] [No]


| [Yes]


| >You return to the central most room, Taking in the serene atmosphere of the nature growing around the pit of light.
[Move]
[Take inventory]
[Use item]
[Investigate]
[Other command]


| (Whoops, I went to far. -KN)
[Move North]


| >You backtrack into the room with the lake, The light from the sky now tinged shades of orange as the hours pass by, you can faintly hear the cheers and chant from Kazamatsuri as the festivals gain in intensity as the night approaches.
[Move]
[Take inventory]
[Use item]
[Investigate]
[Other command]


| [Move West]


| >You enter a small passageway to the western end of the lake bringing you to a small room with what appears to be a monument inside, there are several shovels and other tools lying around.
[Move]
[Take inventory]
[Use item]
[Investigate]
[Other command]


| [Investigate monument]


| >The monument is written in universal language, and seems to be a memorial to those who died in the Abyss, as their bodies will never be found, the people who built this must of thought it important to atleast honor their spirits. It's simplicity outshined by the mere implications of such a monument.
[Enter command]


| [Investigates tools]


| >Most of the tools are shovels, of different make and lenght but there are also pikes, several knives and a screwdriver, You can't even think about why those are here, as even the shovels appear unused and free of any dirt or damage.
[Enter command]


| [Return to Hole]


| >You return to the Hole in the large room with the lake, a single rope dangles down into it's depth
[Descend]
[Other command]


| (No turning back, let's do it. -KN)
[Descend]


| >You grab the rope, resolve unmistakable in your eyes, and descend down into the Depths, the point of no return as been passed
>Data has been saved, Level 1 has been attributed
>You slide down for a few instants and then arrive at the end of the rope, dropping into the pile of soft materials on the ground, which cushions your fall
You hear some sound outside the monitor, coming from the live stream, it's a voice
''H-00e-llo? Ca yo-u h0ar me?'' The voice is distorted


| >You are in the pile of soft materials, it's surprisingly comfortable
[Stand up]
[Other commands]
The voice outside the monitor persists, calling out


| [Stand up]


| >You stand up from the pile of Soft material, taking a look at the room you are now in, a big open space opens up before you, a small cottage built squarly in the middle of the open area. only one passageway is found, at the northen most part of the room
[Move]
[Investigate]
[Status]
[Use items]
[Other command]

The voice outside the monitor is a bit more quiet, but still asks for confirmation


| [Status]


| >You check status
Name: [Guest]
Origin: [Explorer]
Experience: [Support meister]
Level: 1
Current State: Healthy
Layer: 2
STR: 15
DEX: 12
RES: 15
FOR: 10
INT: 10 (no magic potential)
SAN: 100
Attribute points: 0
Skill: Explorer's instincts
Allows you to sense danger up to a certain point
Skill: Boost
Boost your capabilities using your implants (allows self healing)


| [Enter next command]

The voice gets louder, almost obnoxious
''I--KNOW you'009re there-Do101 Answor''


| [Call out]


| The screen seems to bug out, before flickering back to life
''Go-od y0ou answ-ert''
>You are standing still
[Enter command]
''Lo0k, I thikn y0uu ar-- Di-frnt, I ne-d help''
The voice gets worse, static slowly but surely taking it out of the audible range
''Cl0su -ourself fr-- it, th truh----''
The voice grinds to a halt, a sound of a phone closing down is heard
>You are still standing
[Enter command]


| [Investigate Cottage]


| >You go onto the cottage's porch, A not is stapled to the door, it reads:
''Gone somewhere don't bother looking for me''
-Arios
>The cottage itself is very classical, painted white and with several windows on each sides, allowing you to peer into a well used living space, the fireplace is still on
[Enter command]


| [knock]


| >No response
[Enter Command]


| [Check door]


| >You check the door, it's unlocked
[Enter command]


| [Enter cottage; investigate]


| >You enter the cottage
>You investigate the surrondings
>The cottage is quite small, a large wooden table covered by plates takes up most of the space in the single room it's made of. The groud is littered with letters and discarded papers, a fire place burns slowly at the back of the room, with a bed at it's side along with a small bookshelf and a large chest
[Enter Command]


| [Investigate letters]


| >The letters appear to be from multiple people from around the Town of Kazamatsuri, from the priest to some names you've never heard about. most of them seem to be filled with prayers and good wishes, some seem to be very old, and addressed to the last Liaison Officer.
>Do you wish to read a random letter?
[Yes] [No]


| [Yes]


| >You read a random letter
This one was sent by someone called Iris Vacuos
''I believe you are doing well, I am contacting you on the matter concerning the depths of the Abyss and that blasted stone sculpture, I would like for you to destroy the monolith you found on the Second layer and forget anything you may have seen on it. That *thing* was never meant for human eyes to see. Please I beg of you, execute this order, even if only this once.
-Iris
[Enter command]


| [Read another]


| >you pick up another letter
>Strangely enough the text is the same on this one
[Enter command]


| [investigate chest]


| >You let the letter down and go towards the large chest next to the bed, it's made out of furbished wood with slabs of metal holding it together, a big lock is on it, unlocked
[Enter Command]


| [Open Chest]


| >You open up the chest
>The contents seem rather mundane, clothes and tools for day to day life, but as you search deeper within the chest you come across a sealed box and a set of black keys, the keys are numbered 2 to 6
[Enter command]


| [Take keys; Investigate box]


| >The keys have been added to inventory
>The box is about 30 cm by 30 cm, a small numbered pad lock is present on it, keeping it closed, alongside it is an engraving which reads: The answer lies within the depths, hold on to this box, and the truth will be yours''
>Do you add the box to the inventory?
[Yes] [No]


| [Yes]


| >The box is added onto the inventory
The Screen of the terminal flickers for a second before a message writes itself on it
>You have completed Stage one, Now entering rest mode
The screen loses intensity and the arms become limp, a scratching noise can be heard

The sound of a phone ringing echoes in the room the arms regain a bit of tonus


| (Uh... What's happened? -KN)


| [Answer?]


| [Yes]


| A voice is heard
''Thanks for answering me, look I don't have much time and I think the administrators will realize what i'm doing soon enough, but I need your help'' A sigh is heard ''I want you to got to the deepest part of the simulation, but under no circumstances must you ever open your eyes. I know it sounds like mumbo jumbo, but that's all I can tell you for now''
''Stage two is scheduled for tommorow, Please keep my words in mind'
a phone click sound is heard, all is silent


| The terminal stands silent


| (OS here, this is a bit abrupt I know, but I need sleep, i'll be back tommorow and so will this thread)


| (Mo problem, I understand. What time will you be back tomorrow? I might not be able to get on after 7:00PM tomorrow *It's six thirty in the morning here*)


| (I usually stay awake at night, so I'll be there at around 6:30 your time and later, any opinions on the work so far?)


| (Gotcha, and I absolutely love it. I've got no complaints on it.)


| (Thanks, I've been planning this since a while, nice to have such a good player, well then Sleep calls me I must go)


| (Nice, again no problem! G'night my g/u/rl)


| >The terminal humms, slowly byt surely, the arms regain force, the stream gets clearer
>Loading phase 2, please wait


| (Alright, I'm ready. -KN)


| The terminal lets out what appears to be static, and a series of beeping noises before the screen goes blank and an ASCII eye appears on the screen, "The Acras Corpus" appears under it, seems like the manufacturer's brand image
>What profile will you load for stage 2?
>[Guest]
>[Leonhardt]
>[New profile]


| (Well now, guess we might as well poke.)
[Leonhardt]


| >Is user privy to Code 101?
>This account is a test account used last on 10/21/2010, only authorized personnel may use it
>Will you use this account?
[Yes] [No]


| (2010? Now I'm quite a bit curious. -KN)
[Yes]


| >No gameplay is related to this account, only data
>Do not attempt to use the call function during the run of this User, it could cause corruption of files or deletion of precious Data

The terminal screen flickers, you now see two documents
[Test]
[Notes]
The arm operating the keyboard moves over to the mouse


| [Test]


| There are two files on display
[Burrow Expirement]
[Audio log 1]


| [Burrow Expirement]


| A text file opens
>[The burrow Expirement]
>The burrow expirement is a multi stage experiment researched and funded by the Acras Unity Corpus, its goal is to hide the remnants of site O-5 and to test mind control on populations through means of propaganda, education and research lead by ARMAS, the town used in the proceedings, Burrow, was built back in 1956, and will enter the final stages of usage in 2022, the nature of these tests are top secret and none must be told


| >The testing also includes usage of the Disturbance engine, created by Professor Leonhardt to call forth what he called "The menace", this stage will potentially be accheived in 2022 as well, after full control over the population has been accheived, do take note that this project is not torture, all subjects must be protected and cared for by the BASA and ARMAS, though without revealing the real intentions behind the project itself or Code 101


| >After the establishment of the project, and whether or not it has suceeded we will utilize mind control to try and unravel the gherr incident, as Professor Leonhardt believes memory of the fabled inspector remains in the mind of the people, but cannot be accessed without first seeing the menace and obtaining Truth.
[End of log]


| [Audio log 1]


| You can hear a bout of static, ans then the voice of a man, he sounds old.
"I was asked many times about, huh, the experiments and why I was driving them forwards, mainly I was asked by Sanders before he forwarded me funding when I asked to use site O-5. I could only reply that I saw what I saw, back in 08'. When the Gherr incident happened back in New-Land park, the flames are pretty much the only thing I can remember, that and the smell of smoke and blood.


| It was chaos, I can tell you that, most of the agents I worked with died back then and I don't really remember why, all I know, is that someone else was there, the one they call the Gherr Inspector, who's data has been wiped clean from the face of the earth, but I know they were there, I can feel it in my goddamn bones, and I know I can prove it, even if I have to use the Great ones to accheive it, and sacrifice people. I will find out what happened, mark my words"


| [End of log, data entered on 6/15/2010]


| [Notes]


| There are three files
[On the death of Leonhardt]
[Falschen?]
[The fate of Burrow]


| [Falschen?]


| A text document unravels
>I was introduced to this one person, a big girl from down in Burrow back in 2005, she went by no other name than Falschen and refused to answer where she came from when asked by BASA officer, here are the details we managed to get out of her:
Her first name was Alira
She was about 1m80
Black hair, blue glowing eyes
She knows of the experiments, and code 101.
She knew all of our names and those of the agents who arrested her
Her name means "Fake"


| >At this point, we were basically freaking out, especially when she said to Leonhardt "Please dont play with things you can't control, Von Sumeriko"
>Leonhardt had never heard that name before
>The girl dissapeared soon after
>We never heard about her again
>A bunch of imitators started to appear after the incident, causes are unknown
>God i'm fucking scared writing about it holy fuc
[End of log]


| [On the death of Leonhardt]


| A text message opens, it was written by Dr.TN on 10/20/2010
>Leonhardt was arrested today, it seems he was working on some other research by the side, AI research, Sanders got really angry at that, especially after discovering he was embezzling funds, he was working on sone game I think, with an upstart corporation, and hid some kind of secret in there, we managed to find the terminal, and close it, but I fear they may be more than one, Leonhardt was court martialed, and executed


| >I cant say he was a friend, only ever talked to him about Priya, but goddamn did it come out of left field, but then again, Sanders never really was stable to begin with, unlike his father. I will always remember what he said before dying: "Even death can't stop me, I know I can do it, I know I can prove it, the only thing you're killing today is my body, but my inspirations will live on, you will face the menace" The burrow project was halted after that, on direct orders


| [End of log]


| [The fate of Burrow]


| >The burrow project was halted on 21/10/2010, after the death of Leonhardt and the apparent madness he showed, the BASA still will remain in command but the town will mostly be used for social experiments rather than secret projects, the East wing of the city will be built and should be completed in 2018, along with many schools and research facility. We will also be closing down all the terminals we used for this endeavour, this experiment is shelved, forever.
[End of log]


| [Logout]


| The screen flashes, and the terminal goes into a soft reset, the arm moves back to its prior position
>Please select a user
[Guest]
>[Purged data]
[New account]


| [Guest]


| >Welcome back guest, your last login was [Data corrupted] ago! The abyss opens up to you, once again
>You are in the cottage, you just stuffed the black box into your backpack, along with keys numbered 2-6 that you took from the chest.
[Enter command]


| [Close Chest]


| >You close the chest gently, even replacing the contents like you remembered them, who knows what could happen if the Officer knew you were snooping around
[1 Inspiration point has been awarded to Guest]
[Enter command]


| [Investigate bookshelf]


| >The books on the shelf are nothing out of the ordinary, you even see a few titles you've read.
[Enter command]


| [Leave Cottage; Move North]


| >You leave the cottage, and head into the northen corridor, the corridor once again exhibits stunning glowstone, which lights your way.
>You arrive in 2L-2R
>The room is plain, it looks like a natural cave formation the only impressive thing is its sheer size it's immense, with patches of glowstones and stalagtites dotting its stone walls and ceiling, there are two ways to proceed, East or West.


| [Enter command]


| [Take inventory; Use Map]


| >You note the Second layer's layout on the map, you currently are in 2L-R1, to the south is The cottage and pit, in 2L-R0, there are currently two ways to go, West and East
>Will you use automapping™ to take care of all your mapping needs?
[Enter command]


| [Yes]


| >Thank you for using Automap™
[Enter next command]


| [Move East]


| >You advance into the Eastern most room.
>You can see trees, and several holes in the ceiling, the moonlight coming through each one of them. There are a few animals moving around, squirrels mostly.
>You can proceed South or West (return)
[Enter command]


| [Proceed South]


| >You move to the South
[Explorer's instincts activates!]
You can hear a snarling noise, and several foot steps in the room beyond the southern corridor, you have a bad feeling about this.
[Proceed with caution]
[Proceed loudly]
[Return and prepare]


| [Proceed with caution]


| >You advance cautiously
[Saving throw suceeded] (10)
>You arrive in the room, only to see a salamander lying in wait near the other side of the corridor, in an ambush, by sheer luck, it has bot spotted you nor heard you, you have the initiative!
[Fight]
[Sneak around]
[Scream for help]
[Other commands]


| [Inspect Stats]


| [Self status]
[Enemy's status]
>Please choose one of the following options or [Return]


| [Enemy status]


| (Whoops -KN)
[Enemy's status]


| >You check the enemy's status, cross referencing your explorer's notes
Salamander
STR: Medium
DEX: Low
RES: High
FOR: Non-existant
INT: Low
"Can create fire out of their appendages, best approached with caution, easier to kill using range, resists fire attacks"
"Their weakpoints are water, their head and their tails"


| [Enter command]


| [Sneak around]


| I have been trying to get a hold of my wife for a few weeks now but she is not going to be able to make any progress with this project and I will be in touch with you shortly after I have masterbated in my bathroom and I demand a blowjob from my daughter daily after school mostly for her science project. Thank you


| ∆ that dude knows a lot about life..


| (...-KN)


| The screen flickers wildly
>Do not disturb testing proceedures under any circumstances
Two blue lights glimmer on the main frame before stopping, the terminal returns to normal.
>You sneak around the Salamander, deciding not to engage it, you enter the room without any issues
>The room is littered with what appears to be glyphs and markings, a strange altar is present in the middle, though a huge part of it is missing
[Enter command]


| [Investigate Glyphs]


| >You recognize the glyphs as old Eldritch, the language of many Researchers of truth, you can read some of it, but will you attempt it?
[Yes] [No]


| [Yes]


| >You read the glyphs, but can only read a few passages in unclear sequences. Very ominous text is extracted from the translations
>The False God
>The Truth is on
>The abyss swallows all
>The false one sleeps still
>OPEN YOUR EYES


| The terminal shutters a bit
[Command]


| [Investigate altar]


| >You decide to concentrate on the altar, some more glyphs cover its surface, but all end up into gibberish when you try and translate them. The top part of the altar looks like its missing a part, some kind of obelisk judging by the base.
>There is a small receptacle to drip blood right next to the broken Obelisk.
[Enter command]


| [Investigate Obelisk]


| >The broken obelisk is cut at the base, the cut seems rather precise but executed with subpar tools, the rest of it seems to be missing and doesnt appear to be in this room at all.
[Enter command]


| [Take Obelisk]


| >You push the obelisk, or atleast what remains of it and it seperates from the altar after a cracking sound is heard, It's really heavy
>Will you add it to the inventory? (HEAVY)
[Yes] [No]


| [No]


| >You decide to leave the Obelisk where you found it after realizing it was too heavy for you to carry
[Enter command]


| [Return previous room]


| >You once again sneak past the salamander, and return to the previous room
>You can see trees, and several holes in the ceiling, the moonlight coming through each one of them. The animals seem at rest now, there is no longer any kind of movement.
>You can proceed South (Return) or West
[Enter command]


| [Proceed West]


| >You arrive in 2L-2R
>The room is plain, it looks like a natural cave formation the only impressive thing is its sheer size it's immense, with patches of glowstones and stalagtites dotting its stone walls and ceiling, there are two ways to proceed, East (return) or West.
[Enter command]


| [Proceed West]


| >You enter the western corridor, and emmerge after crawling through a small vent into a room crossed by a somewhat large underwater stream, the stream continues down south and you could easily follow it's trail. On the other side of the room a small mound of dirt hides a bit of a tunnel leading to the west.
>You can move East (Return) South or West
[Enter command]


| [Proceed West]


| >You proceed west, past the small mound of dirt, and unto a tunnel that appears of man-made origin, it brings you into a small excavated cave
>You notice a man, he is digging into the wall with a pickaxe and doesn't seem to have noticed you
[Enter command]


| [Call out]


| >You call out to the man
>The man sighs and drops down his pickaxe, turning around and looking at you in the eyes
>The man is tall, with brown hair, a thick beard and bulging muscles.
>"Another one, huh" he sighs and sits down "I'm Liaison Officer Arios, and I'm the one in charge of this Layer for some reason, who are you?"
[Speech command]
[Return]


| [Kazuki Nakamura.]


| >The man looks at you, and raises an eyebrow, "That's an interesting name, you one of the Atlas people?"
>The man scratches his neck
>"Well, it doesn't really matter, what are you doing down here, came to find some special treasure or maybe you're like that Paladin, sent here by someone else"


| [Speech command]
[Return]


| [Treasure. Why was the Paladin sent?]


| >The man gives a hearty laugh before giving a dead pan reply
"There isnt any treasure here, atleast not that I know, never seen anyone again after they cross the third layer after-all. As for the paladin, he said Aria sent him here, now why the Immovable Queen of Ludwig would send a single paladin here is beyond me and I try to not give it any thought"


| [Speech command]
[Return]


| [Anyone else down here?]


| >"Last I checked, That paladin was the last one before you arrived, but before that I got a few other people who came down, some weird scientist guy working for some company and a sweet magician girl, who looked really young, but you can never know with magic users."
>The man looks down and picks up a water bottle
>"Been so busy though, I never really asked their names and if I did I kinda forgot, embarassingly enough"
[Speech command]
[Return]


| [Return]


| >"yeah, yeah, leave the old man to his digging"
>You decide to stop talking to Arios
[Enter command]


| [Backtrack; Proceed South]


| >You Return to the stream, and decide to follow it along, leading you to what appears to be a staircase built out of granite leading to what appears to be a wall of smoke. There are inscriptions and a small grave next to it.
[Enter command]


| [Investigate grave]


| >The grave bears no name and seems quite old, a little box for offerings is set next to it
[Enter command]


| [investigate inscriptions]


| >You cannot make sense of the inscriptions, though you can recognize the language they are written in, Oracle, the text also seems quite short, like a note.
[Enter command]


| [Return to Arios]


| >You decide to return to Arios
>"Hmm, what is it?"
[Speech command]
[Return]


| [Do you know where the scientist is?]


| >"Last I saw him he went down to the third Layer, he could be dead for all I know, though I really doubt it"
>Arios laughs a bit
>"He looked crazy, sure, but the strong ones usually are"

Total number of posts: 250, last modified on: Thu Jan 1 00:00:00 1519277525

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