Post number #152679, ID: 9827f8
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Is it just me or does this universe kind of lack that intense Low-Life dreary feel of cyberpunk. There are day to day explosions and murders but it feels more like an explosive action movie than capturing the gloomy aspects of cyberpunk society. Even the tech aspect doesn't feel cyberpunk and more of random old/new tech being thrown around in a bag
Post number #152683, ID: 86b829
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Like looking outside and thinking. Everything's oppressive and shity But rather looking outside and thinking, damn everything's exploding and getting shot. What is this a middle easter warzone?
Post number #152686, ID: c5c024
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This universe is not being written by a single author/GM, who would have a complete, full understanding of the universe ongoings, tech and history. It is being written by a bunch of players, without even a stable starting point, as VA11-HALL-A never specified a lot of things in the first place. People write what they find interesting and see fit, and while one player may strive to achieve complexity and unity within his storylines, other's contributions may not fit his exactly.
Post number #152688, ID: c5c024
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As for the action part, there are players who are going with the oppression storylines, then there are those who go with explosions and guns blazing, then there were mystery and quest players. There are definitely more action threads after December riots, which actually makes sense: city is unstable, corporative hand's grip grew weaker and police enforcement, which is usually really heavy in cyberpunk, is currently almost non-existant.
Post number #152700, ID: f71b12
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its just that it gets a bit much. A pizza parlor: an attack instantly, A Highschool: Psycho mass murder instantly, A huge corporate meeting: (getting attacked wasn't a problem, it was getting attacked so soon) The rp certainly has its good points and many of these can be defended. but immediate fights in everything is a bit much
Post number #152704, ID: f71b12
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Not saying that anyone should change anything or how they should have fun. Just some 2 cents
Post number #152707, ID: a818e8
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>>152683 I have noted it too a couple of times that it seems like Mosul and Beirut and full scale warzone where Rambo clones are the norm, instead of a city full of neon and cyberhipsters.
Post number #152710, ID: b95f8f
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I agree actually. When /lain/ was first separated from /cyb/ several months ago and made the board a true "roleplay" board, it was much more "cyberpunk" in the sense that corporations and their roleplayers pretty much had ultimate power, and the characters spent more time sticking to the shadows and staying out of the action, or meeting in many numerous musty bars (of which we have literally dozens) finding ways to make money to stay alive or to stay out of the reach of the Man.
Post number #152712, ID: b95f8f
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In fact, this was further hammered in when most, if not all attempts to fight against corps ended in one sided near-death scenarios because at the end of the day, it was literally a ragtag band of people from every walk of life earning the ire of organizations with near-infinite more resources than them- it was expected that they would be driven into the ground. Even the corporate wars that occurred afterward were less about one man armies battling each other out, and
Post number #152713, ID: b95f8f
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consisted of shadow wars- espionage, mainframe hacking, assassinations, specialized, deniable fireteams breaking into each other's buildings.
Even the reason why the Justice Wardrobe's been cut down to three (now two) people has a lot to do with how they were first introduced to the universe; They began life as sentai spoofs in a completely alien universe and those punks that belonged to this one tried to tell them how to survive. They didn't listen.
Post number #152714, ID: b95f8f
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That's why there's really only one left.
Post number #152716, ID: b95f8f
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That said, I'd also like to point out that for the majority of roleplayers in /cyb/, cyberpunk is new to them. Speaking as a GM, in my entire group, only two of us were even familiar with the genre before this all started. Overtime, we introduced the rest of our members to cyberpunk as a genre, cyberpunk fiction old and new, and the thematic elements present throughout. From there, the ARG began to go from what was essentially a Shonen Anime, to something that is considerably..
Post number #152718, ID: b95f8f
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More seinen? "Good guys" and "heroes" developed less than idealistic, moralistic, or even ethical reasons for what they did. Villains that originally had the impression of being "Disney-ish" either died off and were replaced by noticeably grimmer (and more effective) ones that were less likely to monologue about their big evil plans and more likely to shoot you in the head. Even the environment changed to become increasingly more hostile to people who didn't "fit in" the mold
Post number #152721, ID: b95f8f
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of cyberpunk (and space opera!) that the board had finally matured into... and then life caught up with the roleplayers.
Right now, the majority of the people in /cyb/ are "fresh" to the city and I daresay that the same thing is happening again- where the majority of them aren't familiar with cyberpunk. However, while the last batch of newbies were very obviously weebs, it feels like this batch were very clearly Die Hard fans.
Post number #152724, ID: b95f8f
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I mean, there was even a roleplayer playing a character that was taken directly from a British crime series... Which I don't mind, it's just different.
But as their failed attempts to commit what should have been a simple assassination showed, if you buck too much against the environment you live in, the environment will eventually buck against *you*. In the face.
Corporations still have more power than governments, the GCPD exists as a shadow of the White Knights
Post number #152725, ID: b95f8f
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but with less militarization, and in the background behind the veil, dark things are preparing to rip the city out from underneath itself and bring about a Brand New Horror. You'll just have to wait and see.
And enjoy the 20th century action film successes of the player characters while they last. >Because it won't last long.
-A GM.
Post number #152727, ID: a818e8
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Terminator vs Robocop now when?
Post number #152728, ID: d49726
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Random shoutout to the guy that makes convents and churches >you go g/u/rl needed some places like that
Post number #152730, ID: c5c024
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I for one actually feel like there is too much ripping the city (he said, preparing to glass GC outskirts from orbit) and nearly not enough rebuilding. Not enough to the point where almost nothing destroyed is being rebuild. Industrial district lies in ruin, yet for some reason corps dont start fighting over now-really-cheap land. Midnight district is abandoned, Flooded district is, uh, flooded. Hell, no one bothered to repair the Airport! Or clear out the zombies at least.
Post number #152731, ID: c5c024
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If anything, the Upper Plate Project storyline could have been a breath of fresh air, if it didn't devolve into a simple assasination scenario. I still hope more people will take a closer look at opportunities that land appropriation gives in a setting like this, and will act accordingly, because having one corp rebuilding everything would be weird and in the end there might not be enough of Glitch City left.
Post number #152734, ID: c0306f
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>>152731 >please rebuild things
Post number #152735, ID: c5c024
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>>152734 >very please do
Post number #152736, ID: c0306f
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>>152731 >Please let the capitol plan go through despite the too-soon assassination and kidnapping
Post number #152737, ID: b95f8f
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>>152731 >>152731 Maybe that's the intention.
Post number #152738, ID: b95f8f
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>>152727 Been there, done that. Like a couple times.
Post number #152739, ID: c0306f
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A robocop vs Terminator comic book battle is refreshing when it breaks a setting once. not when it's the norm
Post number #152742, ID: b95f8f
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Anyway, the point is, let the newbies get used to the universe- or "help" them get used to it. Rather than complaining or making a new OOC thread everytime a player character does something you disagree with, if you're playing a corporation, an organization with plenty of contacts, a group of soldiers, literal military weapons and vehicles, or etc, simply "remind" them of what would happen if John Q Public were to try and go into a place guns ablazing. You don't need to kill them,
Post number #152743, ID: c5c024
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>>152736 Nah, thats not what I mean. What I mean is, please do rebuild old and build new things. Capitol plan might have went to shit, by the way, but representatives do not equal companies, this much was already discussed. While capitol meeting went to shit, if players want, UPP can be salvaged. Doesnt need to be, but new projects that *create* shit instead of blowing shit up would help the setting, in my humble opinion.
Post number #152745, ID: c0306f
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The UPP had alot of potential to say the least
Post number #152746, ID: c0306f
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Even if it was never to be completed. the drama, issues and buildup (pun unintended) would give a decent amount of material to use
Post number #152747, ID: b95f8f
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Ok there's got to be a way to disable this stupid auto refreshing.
Post number #152748, ID: b95f8f
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Let's see if disabling userscript does anything.
Post number #152749, ID: b95f8f
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As I was saying, you don't need to *kill* them, you just need to remind them of where they stand in relation to you.
Post number #152750, ID: b95f8f
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>>152736 The GM of that scenario pretty much ensured that the upper plate project won't go through, unless person running it somehow escaped... or unless the organization behind it mounted some kind of rescue effort... which would be under the table, and use local, deniable resources to go on a likely dangerous and fatal adventure in return for some cold, hard, nuyen... which would probably go tits up almost immediately.
Post number #152751, ID: d49726
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I personally found the Upper plate project event lacking. what had so much potential devolved into a basic, lackluster attack. unless there's going to be more, like a mystery or something
Post number #152755, ID: a818e8
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>>152739 agreed.
I do not see this as lack of handholding the newbies to get to know the place. Some of us have been ffrping for many years in a lot of places (is RPol still a thing?). It is the background image that gets built in the imagination of a player for GC after a while. A Hiroshima one week after the bomb. It is more Medal of Honor than Blade Runner town where the only sensible thing to play/be is some Ironman, or superhero, or Serious Sam.
Post number #152756, ID: d49726
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There's also a bit of a need for more law enforcement/emergency characters or presence. There was an unrealistic lack of response in both the Capitol building attack and the Central District Explosion But 2 cents as well, wouldn't want to tell people how to play
Post number #152757, ID: d49726
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>>152755 So we tone down the idea that explodifying everything is the norm. so new players don't follow suit and play explodifying Bruce Willis all the time
Post number #152765, ID: f60007
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Only reason the UPP ended so soon was because I couldn't see a conceivable way for it to go through. Along with that the fact I couldn't keep up and people were kind of ignoring when I said law enforcement came into the building led me to abandon dealing with the corps fighting each other. Figure police wouldn't know what to do at that.
Post number #152766, ID: d49726
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>>152765 Was it Task force nine?
Post number #152767, ID: c0306f
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Post number #152768, ID: f60007
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>>152766 General police and Black Phoenix.
Post number #152770, ID: b95f8f
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>>152766 No, that was a different organization that was there to pick up one of the corporate representatives- a private security firm.
They were shooting at AnoMeat and the others because when you're told you're entering a hostile area, of course you're going to aim for the people still actively shooting at each other.
Post number #152771, ID: b95f8f
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But that too got conveniently ignored.
Post number #152773, ID: d44ded
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And the VTOL under the not so difficult to believe fact that surveillance was everywhere
Post number #152779, ID: c5c024
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>>152759 This has one downside: people not being used to their Bruces Willises being shot in the knee. People new to RP usually go all out on their character, spend a lot of their creativity on making it and essentially grow way too attached to it in the end. This is what leads to special snowflaking and godmodding, not being a bad author per se. Like, how many people actually expect their characters to die if they would be killed? Not so many.
Post number #152780, ID: c5c024
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And while I personally would be completely okay with killing off a character shot in the head, or sending him on the hospital bed to eat shitty soup for a month over a guts wound, not everyone would feel the same. Neither should they. After all, /cyb/ is not a shadowrun party, it is a board to roleplay and have fun, without taking it too serious. The general idea around here, as far as I understand it, is to encourage players to do what you want, not to enforce them.
##Janitor:Stormy##
Post number #152783, ID: b95f8f
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I rarely need to do this unless the roleplayer in question starts getting access to too much power or starts cheesing way too many scenarios, but I much prefer if the roleplayers and GM's self regulate each other- even if that means "being cheap" in order to limit each other.
Post number #152787, ID: a818e8
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Ffrp is fun and gives a lot of ground to imaginative rp, but also the most difficult branch of rp genre. Or the good players simply give up anything consistent and resembling to a plot that might last.
##Janitor:Stormy##
Post number #152791, ID: b95f8f
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>>152779>>152780 This has nothing to do with allowing people to do whatever they like, this is an issue of respect. I purposely allow people a lot of leeway to allow them to be as creative as possible with very little up front preparation or lurking, with the understanding that they are only as powerful as other players allow them to be. It doesn't matter if they aren't "used" to being taken out by a villain, or other player character, who isn't taking any of their shit.
Post number #152792, ID: c5c024
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>>152765 There was a lot of pressure going on the meeting, that is true. It would still be better to limit the storm, than to replace it with another. Like, ask corporate representatives to rise their hand before asking a question. And as far as I noticed, people mostly asked *how* UPP was supposed to happen and go along everyone else's plans, not whether it was viable or not. As for police appearance, I only noticed Black Phoenix appearing without doing much. TFN had more presence
Post number #152794, ID: c5c024
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>>152791 Got it.
##Janitor:Stormy##
Post number #152795, ID: b95f8f
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Because as far as the RP is concerned, either everyone agrees to allow and disallow things within their RP for the sake of keeping the universe consistent- or they will be paved over, either literally in RP, or by having their posts deleted. And I would rather not have to do that kind of micromanagement.
Post number #152797, ID: f60007
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>>152792 The viability was my personal opinion. It technically wasn't even supposed to be a real thing. It just spun into that. I did not feel like PRing a whole faction constructing a whole new city. It was either going to fail with all the corporations laughing them out of the room, or an assassination attempt led by f one of the corps that were inside because they're a front for a communist-terrorist organization.
Post number #152798, ID: f60007
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>>152797 Black Phoenix not doing anything was because I wasn't expecting a fight to break out after they arrived and had left to do something
Post number #152800, ID: c5c024
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>>152797 And it wasn't going to fail with corporations laughing because it actually had a lot of potential, that everyone expected to see unfolding.
Well, anyway, as I already said, I feel a lot of city rebuilding should be done and I will focus on that in the meantime. UPP project can be salvaged, because the concept has already been leaked, which means other players can just steal/buy it out/develop their own version.
##Janitor:Stormy##
Post number #152802, ID: b95f8f
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The last time we dealt with this issue, which was worse, was with a roleplayer who insisted that they had magic powers. They had a rather deep backstory and some of the plot points were well thought out, and the magic system, which borrowed heavily from Naruto and Avatar the Last Airbender, was mostly consistent. Except when it wasn't... or when entire villains were created just to stroke the roleplayer's ego, because they didn't do much to affect the world except to exist to be
Post number #152803, ID: f60007
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>>152800 I mean if you played one of the corps theres no reasons they wouldn't develop their own version. As far as they know the person who had the idea was dead. Finders keepers you know.
##Janitor:Stormy##
Post number #152808, ID: b95f8f
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defeated. The way we dealt with it was by both insisting that whatever magic they were using was really just highly advanced technology, by not submitting to their characters or villains during interactions, and by making sure that anything they did in what is supposed to be a cyberpunk hellhole of a world had an equal and sometimes greater reaction.
By the time that they took a hiatus (still on it), all of their characters had gone from superheroes into being hounded by
##Janitor:Stormy##
Post number #152809, ID: b95f8f
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both the police and the common people, had large bounties on their heads, and had lost an entire district (Midnight) which used to be their base of operations. They also lost several of their villains, either from messing with the wrong corporations or from facing enemies they couldn't just plow through- things like disposable soldiers with C4 strapped to their chests, weaponized insects that ate their safehouses, or invasive, replicating parasites that served as tracking devices.
##Janitor:Stormy##
Post number #152813, ID: b95f8f
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As a result, the roleplayer had a few choices- they could either get with the program and start treating other roleplayers as part of their story, not just ineffectual NPCS that didn't do anything, or they could leave.
Some people leave when they realize that /cyb/ is not their personal masturbation supremacy fantasy, and others stay. That's all there is to it.
##Janitor:Stormy##
Post number #152832, ID: b95f8f
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You mentioned that certain people are either godmodding or acting like special snowflakes within /cyb/. I agree. This is something that will always happen in one form or another and has a lot to do with the personal writing abilities of the writer, as well as their personal reasons for participating. However, what you have to remember is that we aren't stuck in a room with them. They're stuck in a room with us. And this room is full of special snowflakes.
Post number #152839, ID: a818e8
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I see it as a lack of understanding needed power/energy to do things, starting with implants and prosthetics. It is easy to say laser rifle or hidden laser weapon in an eye implant for example, but what comes with it is basically an embbedded powerplant as well. Or high density in energy storage batteries. But how long could it last operational? How expensive a replacement and what tech is involved to produce it? How feasible posessing such industry hidden in a basement?
##Janitor:Stormy##
Post number #152840, ID: b95f8f
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All of whom, it turns out, are only as special as we think each other to be. You don't think John McClain should be able to easily go in and shoot up a bunch of high-end thieves without getting shot up and having to step through a room full of broken glass all the while relying on a wholly incompetent police force to save his sorry ass? Then make it happen. Don't rely on God to do that for you, because not only are they busy with other things going on in the city, but you might not
##Janitor:Stormy##
Post number #152842, ID: b95f8f
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like *how* they go about it.
##Janitor:Stormy##
Post number #152843, ID: b95f8f
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>>152839 (incidentally its for these reasons that in canon, laser weapons aren't common, or at least, not particularly powerful laser weapons.)
Post number #152847, ID: f60007
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>>152843 (its also why I decided the Rodora uses venomous darts rather than a front laser.)
Post number #152851, ID: c5c024
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Speaking of weapons, I promised to release my weapons thingie today, but it takes me way too much time to complete and balance out, so it will only be next week. Sorry if anyone was exited to see it.
Post number #152852, ID: a818e8
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Here I can easily factor the overpowered characters and the example of magic usage. Because easy to say use magic to lift heavy stone, but the ammount of converted energy converted to do that remains the same. Matter of factly, energy scaling is and will be a problem always. That is why in 50 years a computer went from room sized to handwatch sized, but still no flying cars or jetpacks or hoverboards.
All three of these things actually do exist in real life, though. It's just that they come with their own share of problems that make them uncommon or impractical for everyday use for the time being. (Flying cars need a runway, jetpacks are really propeller packs (http://www.martinjetpack.com/), and hoverboards require a ground made out of copper to work http://hendohover.com/
Post number #152859, ID: 3b7f4d
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Realistically, laser weapons as a concept are too energy intensive to ever be feasible, so you have to handwave a certain amounr of mystical plor energy
Post number #152867, ID: a818e8
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Exactly. It reinforces the point I was raising. Having the equivalent energy source of a jetpack able to lift a human from the ground and accelerate it around and fly for say one hour, and have it be the size of a shoebox is actually a hell of an energy amount to go around with, apart from the fantastic tech and industry needed to make it. The fuel it will use, probably of a miniaturised nuclear reactor. None of it something you buy in a backyard without the airforce in your trail
Post number #152869, ID: b00776
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To be frank, I've kept my characters out of setting threads for that sole purpose of "X place gets made... Then attacked by Y company/cult, therefore you're now being hunted!" I get it, play how you want to play and stuff. But if I don't like it, I just don't participate. I think a lot of people were chasing that high of the December riots, by trying to force it a bit, rather than wait a while then have something big happen. But that's just me. I'm just some dude.
There also hasn't been an event similar to the December Riots in awhile because those sort of things are meant to be *special* and take an incredible amount of time to run for those involved. Even after the previous disasters, like Midnight, the first arrival of the zombies, and the 24 Hours War, things were "calm" for months while people got used to the new norm.
Post number #152872, ID: f60007
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>>152871 This. You don't make a good horror movie by having every minute be a jump scare. Jaws wasn't a good movie because it showed the shark every minute. ETC We need more suspense.
##Janitor:Stormy##
Post number #152873, ID: b95f8f
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Posted on my blog about this situation but a lot more concise. https://niu.moe/@Stormy
Post number #152877, ID: b00776
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>>152871 I didn't mean the riots themselves were forced, that was bad wording on my part. But rather what came after it feels a bit heavy handed in terms of a universe. But again, if I don't like it I'll just sit it out. It's still cool seeing sine relatively normal things, but it's kinda sad how rare they are now. Maybe I'm just underestimating how much of a societal effect the December riots had.
##Janitor:Stormy##
Post number #152880, ID: b95f8f
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TL;DR: It's a respect issue. You can do whatever you like as long as you understand that you can only do as much as others allow you to- and vice versa. You can hype up as much as you like what an undefeatable, unhackable, unstoppable super android cyborg from the future you are, but someone is probably still going to smash into you with a semi truck and send you through a wall into a factory. And that's all fine, as long as you realize that the factory you crashed
Post number #152882, ID: b00776
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>>152877 *seeing some relatively
Post number #152883, ID: f60007
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>>152877 Maybe there needs to be an actual crackdown by the government to calm down things and have them go back to the normal. Just would mean I'd have to not be as lenient with my Black Phoenix members and play them like cyberpunk merc cops would be and shoot on site.
##Janitor:Stormy##
Post number #152884, ID: b95f8f
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into was for producing food for like a quarter of the population of the city, and now for the next few months mass starvation is going to set in, and people are going to be on edge because your solution to a problem turned out to have other repercussions that will be felt elsewhere.
Post number #152887, ID: d49726
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>>152884 That specific idea. It's cool
##Janitor:Stormy##
Post number #152889, ID: b95f8f
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>>152883 The problem is that the government can't actually have a crackdown. Because we spent the past few months depowering the hell out of the White Knights until the GCPD had more in common with 21st century slightly militarized police rather than an oppressive military regime where every member sports powered armor.
What we could do... or maybe were doing already, it's just not noticeable because most of the new players haven't been interacting with them, is have the corps
##Janitor:Stormy##
Post number #152891, ID: b95f8f
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and their security forces enforce tracts of land with their own security. Which they should be doing anyway, it's just that there haven't been any chances to show any of this.
Post number #152892, ID: f60007
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>>152891 Fair point.
Post number #152896, ID: f71b12
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>>152891 Smaller corps who can't afford too effective security would be screwed over though. And then there's the possibility of GCPD devolving into a turf war. With corps sabotaging each other for land and property holdings.
##Janitor:Stormy##
Post number #152897, ID: b95f8f
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...Man I miss all the bar threads now.
I guess I should post some corporate advertisements and keep the JOBS THREAD and Buy/Sell thread up, too.
There are probably going to be a lot of Mister Johnson's upset that they got nothing out of the Forum after all.
Post number #152898, ID: f71b12
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>>152896 I meant GC
##Janitor:Stormy##
Post number #152901, ID: b95f8f
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>>152896 Maybe some of them band together to form little coalitions for protection, or they rely on "protection" money given to gangbangers, or they hire shadowrunners to run security (a couple jobs like this were posted), or they're too smol to be noticed by anyone who may want to step on them, or...
##Janitor:Stormy##
Post number #152902, ID: b95f8f
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Actually, everything we're discussing right now already occurs in a typical Shadowrun-era city.
Post number #152904, ID: b6745e
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There's the good ol' tried and tested Big Brother oppression that's a staple in cyberpunk. Going back to the beginning of this thread.
Post number #152913, ID: c5c024
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Well, if we want to bring cyberpunk oppression back, corps need to step up their game, or GCPD needs a buff. Because it is currently established as underhanded, underequipped and being laughed at by any serious fighting force within the city.
Post number #152915, ID: 3b7f4d
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Well we got norn corp buying out and merging with the phoenix corps, so i think we're on our way to big bro norn policing us while the police is jusr a puppet
Post number #152916, ID: a818e8
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>>152904 That would mean that government has a strong hand and can squash corporations if it wanted to. Which I think is how it should be. Especially when it comes to military force. Either that, or some kind of civil war would be unavoidable between these armies. Which is exactly what we are discussing here as very undesirable and off putting and turns a troubled city - but a city still - to a war zone. The govt military would do it not because they necessarily are good...
Post number #152918, ID: a818e8
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... but because everyone is well aware that war breaks out otherwise. And nobody is keen of that setting.
Post number #152925, ID: c5c024
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It would make sense for QUINCY to stop being a joke as well, after he had to call foreign forces in during the riots and had firefight literally in his own house. QUINCY in the original was written off as incompetent prime-minister, but he never was mentioned to be powerless.
We never did decide just what, who, or even where QUINCY was, in keeping with the original game. Mostly because it could go anywhere.
Although there is a lilim that was mentioned to be running for the new Prime Minister (in this universe). Maybe that's a plot thread that will return in the future.
Post number #152979, ID: b95f8f
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>>152916>>152918 Well that, and this has already happened a few times.
After the 24 Hours War, most if not all of the "military" forces of Glitch City were destroyed... and then never recovered... intentionally to keep the government from becoming as powerful as it was in the game, and making the Corporations the most powerful force in the city. Which is more in keeping with Shadowrun/Neuromancer cyberpunk.
Post number #152985, ID: b95f8f
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... to speak beyond the veil for a moment, however,
At the end of the day, some of these things will just need to be assumed. The reason why Phoenix Corps and why GCPD never responded to those threads, for example, had less to do with them not having a presence/being paid off/etc, and more to do with their roleplayers being unable to participate at that time. Especially true for Phoenix Corps.
We just have a habit of explaining away/handwaving these things in universe.
Post number #152990, ID: b95f8f
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As it is, here's how things stand in G.C. at this moment:
The GCPD has been mostly de-militarized and is closer to 20th century/1980's cops, but with modern equipment,
With the destruction and failure to rearm and to recover from the 24 Hours War, many foreign corporations and local, smaller corporations have come to power and are effectively in charge of the city,
The underworld, now no longer having to deal with an oppressive government force,
Post number #152992, ID: b95f8f
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is more free to interact and speak about their actions and plans in anonymous communities or smoky backrooms, but now looks to corporations for their bread and butter, for protection, and out of fear.
Post number #152994, ID: b95f8f
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That's where we're at right now. Even Phoenix Corps/Norn Inc. is only about as "law enforcement" as Lone Star and Knight Errant were in Shadowrun, which were really just PMC's contracted to do law enforcement.
Post number #152995, ID: b00776
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It does show a level of care here with the simple fact that this has been brought up, as opposed to mass Ragequitting or some shit. We're missing that interconnectivity that was once so crucial here. People are copping themselves out of danger and such with hidden organizations. Whereas before it was crucial you were on good terms with people around here. CN being a good player and character. Everyone knows him, and almost everyone would help him if need be.
Post number #153003, ID: b95f8f
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>>152995 And certain players staying clear of certain organizations or other player characters, because in universe their player characters have come into conflict or are on bad terms with each other.
Post number #153028, ID: 3561d1
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Corporations being more dominant than police, in general is unrealistic.Simply because of the difference whether there is a profit to make in some intervention, or not. Someone random on the streets crying for help because of being robbed or attacked would not really get much help from a private security police group a hundred meters away who mainly are the guards of some private area or establishment. The state police on the other hand would come to aid. ...
Post number #153031, ID: c5c024
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>>153028 And in original game it was exactly the case, with only a handful of WK actually protecting or helping people.
Post number #153033, ID: b95f8f
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>>153028 >Unrealistic Seriously?
Post number #153036, ID: 3561d1
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... Because it is their primary and only duty to take care of the *public* spaces and citizens, and also because that is exactly what they are paied for.
To keep it somehow realistic and functioning as a setting, lack of public enforce entities always leads to disasters.
Post number #153039, ID: b95f8f
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Also, state police IRL don't exist to "protect and serve" the public, they exist to enforce laws, and even then, they pick and choose which laws they choose to enforce and what not to enforce. Not everyone who gets robbed, raped, or murdered sees justice, even if the crime was brought to the attention of the governing body, unless said crime(s) either meet a quota, are high profile enough to warrant immediate investigation, are likely enough to be solvable to justify the effort,
Post number #153040, ID: 3561d1
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>>153033 Care to illustrate instead of single words followed by question marks?
Post number #153047, ID: b95f8f
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or the police even find the time to. Many crimes are either ignored completely or stuck in courtroom hell while other cases, some worse, some less offensive, wait to be processed.
Post number #153053, ID: b95f8f
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>>153040 Are you seriously trying to argue from a place of "realism" on a roleplay board and setting that has to rely on handwavium for most of the scenarios?
Post number #153061, ID: 3561d1
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>>153039 I wonder, have you ever lived in any place where public police and government fails? And show how some private entity has been a better choice? Because I live in such a country and the next few hours after state fails, however bad it is, total outright war breaks out, people got shot on the streets, were afraid to go out, hungered because were afraid to go buy bread - if there was any bread in the store or whether there was a store to speak of.
Post number #153062, ID: b95f8f
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Because if you are, then perhaps this board is not for you. Because from a realistic standpoint, combing through the current recorded history, and even reaching back into VA-11, Hall-a, none of this should be possible.
Post number #153065, ID: 3561d1
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>>153053 Ah. But then we differ in what is an acceptable setting of handwaving magic. Sure go on, put on the boots that make your character fly to outer space then, if that is your thing.
Post number #153069, ID: b95f8f
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>>153061 Congratulatiosn! You live in a failed state- which has absolutely nothing to do with our current conversation, but does make you look like an idiot. Have you ever lived in a first world country with a joke of a legal system and law enforcement organization that doesn't work like how it's described in schools and instead exists solely as a machine to collect revenue for the state, because it cannot "realistically" fund enough officers to effectively police every part
Post number #153076, ID: b95f8f
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of its jurisdiction?
But please, go ahead, tell me how living in a shithole country somehow makes your interpretation of what can or should happen in a fictional setting that is based on taking modern day flaws of first world countries taken to the extreme is supposed to give you a more "realistic" understanding of how law enforcement would work. I am *certain* it is not biased based on your unwarranted self importance.
Post number #153080, ID: 3561d1
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>>153069 No I have not. I would swap it at any moment though with what I have to offer. Care to switch places with me? You do not know what you are speaking about.
Coming back to the point at hand, the warzone effect is exactly what most of the people are discussing here about and trying to avoid. And yes, I very rarely rp here now anymore because that has happened.
I am happy that you have found yourself a place where to play out your Chuck Norris dreams.
And I am happy that while you apparently live in a country that you would gladly swap out living in with anyone else, you still somehow find the time and the gall to shitpost online with an electronic device that has likely been manufactured in an underpaid, dangerous environment, many thousands of miles away from you. If you really cared about any of these social issues aside from using them to prop up your arguments and give you a false sense of superiority over someone
Post number #153088, ID: b95f8f
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, then perhaps you should take the time that you spend online going "oh woe is me, anyone who doesn't agree with me is wrong because I've had it sooooo baddd," and get out. You clearly have more in the way of resources if you're able to afford internet, much less a phone or computer, and are not out there starving with your bretheren. Bloody fucking hypocrite.
Post number #153089, ID: 3561d1
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>>153085 Have you attended any crash course in shifting the argument from the idea to the person discussing, or are you naturally born gifted?
Post number #153092, ID: 04a77f
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Not to get us back on track, but can we get back on track?
Post number #153093, ID: 3561d1
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>>153088 Go back and read again the posts in this thread my young skitty friend. A good place to start is at the part mentioning how the lack of state police unavoidably brings to a state of war.
Post number #153094, ID: b95f8f
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>>153089 You mean like you're doing right now? I too can search the internet for logical fallacies and abuse them to substitute a lack of argument with an appeal to intelligence, but I see you prefer ad hominem overall.
Post number #153096, ID: c5c024
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This devolved into a fight that has very little to do with an actual discussion.
Whether realistic or not, our current standpoint is that ultimately it is up to the players how to proceed in this situation. From now on, there are two ways. Either to establish player-controlled *working* enforcement or to have bigger degree of God's involvement into events. What we are discussing right now is not what will happen to /cyb/, it is players consulting each other on how to move forward.
Post number #153099, ID: c5c024
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Thus, the whole point whether corporate police realistic or not doesnt mean shit. We have as a fact almost zero police presence in GC right now, and a warzone state. We have already talked what should be done to deal with this state as well. Now is only the question of setting events in motion.
Post number #153103, ID: b95f8f
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>>153096>>153099 The rules have not changed. No amount of creating additional rules or assigning people to certain in-universe roles will account for the fact that all that has occurred was largely due to the players in question not being available online. It is up to the players to respect each other and to create actions with consequences in the service of the story. If they cannot do that, the universe will be forced to act.
Post number #153133, ID: f60007
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>>153103 Perhaps for when people do insane things anyone can jump in as police and react accordingly?
Post number #153135, ID: b95f8f
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>>153133 That'd work. They don't even necessarily need to get arrested, but it needs to show that what they're doing is affecting the city.
Post number #153144, ID: f60007
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>>153135 Well. There we go. Won't have to worry about people being busy. Just a general police force as a shared character. Does that sound like it could work?
Post number #153150, ID: 23bf17
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Post number #153156, ID: b95f8f
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>>153144 That's probably best. The GCPD/White Knights weren't originally a player run group anyway, they were literally NPC's that people could put in/kill off/use for comedy or small talk at any time.
Post number #153207, ID: b9df8e
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I was actuallt wondering why that wasn't a thing before
Post number #153216, ID: 23bf17
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Hey guys, Phoenix Corps here. I've decided to retcon my choice to absorb them into Norn Inc entirely. The Phoenix Corps will remain a police force in GC alongside the GCPD. I hope this contributes to satisfying some frustration. I would also like to apologize for them not showing up when needed in some of the bigger issues that have been happening recently, that was my fault as an RPer, not for any in universe reason. Sorry for the confusion, and for my contributing to the problem.
Total number of posts: 135,
last modified on:
Wed Jan 1 00:00:00 1519075710
| Is it just me or does this universe kind of lack that intense Low-Life dreary feel of cyberpunk. There are day to day explosions and murders but it feels more like an explosive action movie than capturing the gloomy aspects of cyberpunk society. Even the tech aspect doesn't feel cyberpunk and more of random old/new tech being thrown around in a bag