danger/u/
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(OOC) Cops

| Player for Ferris here. Nothing personal for anyone that gets chased. I just feel like some law enforcement presence should exist as consequential force for murderers and stuff.
I don't want to powergame and i don't want to be a munchkin, I just want to play a cop in a way that makes sense.
So how your chars get caught or escape is up to you. And even when a char does get caught, They can always just escape jail XD


| As long as everything makes sense and flows smoothly for the wider story


| I have actually a ruleset in production, that is supposed to make the firefights and fights in general more stable and predictable, while keeping the entry-level as low as possible. I planned to present it for criticism and everyone's review this sunday.
—UKT


| That's pretty cool. care for a short explanation?


| >>149177
It's general idea is to encourage the players to acknowledge consequences if hit when fired upon, and to encourage them to roll to hit, instead of deciding whether they hit the person they're shooting at or not, instead of simply writing off a hit or miss on a whim. Also it provides some bonuses within the ruleset for people who like to bring a sword into a firefight, so melee can be a valid option. This will also affect disabling weapons, like shockers and stun batons


| General rule of thumb for online roleplay (without dice involved) is the defending player decides if they're hit or not. Good roleplayers take a hit here and there, godmodders ruin the fun for everyone, but it's generally been pretty chill here as far as I've seen


| >>149193
And when it isn't, usually the GM, mods, or major corporations/government/shadow entities (if they are involved) "clean up" or otherwise ensure that any godmodders' efforts are either severely blunted or experience an equivalent or greater reaction from the environment. It's how we keep things from becoming irrecoverable.


| >>149184

We add dice rolls to add flavor to the game, not because there are any actual stats involved- frankly speaking, part of the reason why we never introduced anything more is because the entire board would need to have a hard retcon to apply the changes. The amount of craziness and wackiness has been allowed specifically because such things don't exist.


| >>149538
I will post the ruleset on sunday. Save your breath until then. I call it a ruleset, but it is more of a cheatsheet for players, and whether or not people will use it is up to them. Just see the thing first.
In the end, I am actually making it just because it is a fun thing to make. Whether people will start using it or not matters little, consider it a proof of concept, maybe?

##Janitor:Stormy##

| >>149557
I have no issue with you making it for fun and to use to add to your own roleplay, but /cyb/ will not be adopting a combat ruleset in order to participate, anymore than requiring people to create a character sheet in the Dramatis Personae thread.


| >>149566
Nor am I rooting for official adaptation, especially having it as a requirement to participate in /cyb/.

Total number of posts: 11, last modified on: Mon Jan 1 00:00:00 1518797410

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