Post number #797289, ID: 6a7124
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how many character design do you need for say, 1000 chapters of comics? like one piece, asterisks... do you write th story first, or design characters first, or both or the theme first?
Post number #797296, ID: 693e5c
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starting from world setting might be easier
Post number #797297, ID: 693e5c
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The book "creating unforgettable characters" is a banger.
Post number #797298, ID: 6a7124
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thanks for coming to start with...
>>797296 >world setting like what? mine is a contemporary environment trying telling some modern day to day issues, but i cant seem to put enough reason why my characters are there and why...
>>797297 this one? https://en.wikipedia.org/wiki/The_Unforgettable_Character i dont mind if the characters are to be forgotten, once awhile. or, must you always remember THE characters for a story to be good?
Post number #797303, ID: 693e5c
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>>6a7124 It could depands on what are the modern day to day issues you are trying to address, what views of your characters represent and the experiences support it.
Post number #797304, ID: 693e5c
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I said book nigga,
Post number #797305, ID: 693e5c
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https://lmgtfy.app/?q=creating+unforgettable+characters
Post number #797306, ID: 6a7124
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>>797303 yea but how many so that its not too little and not too much? not too dry and not too convoluted?
Post number #797310, ID: 693e5c
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>>6a7124 That's something you have to decide yourself,
Post number #797311, ID: 6a7124
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>>797310 huh? that means it s not a problem that exist? or what? there s always "very bad" right? how do i avoid this? i have the story decided, the environment even, and now i just need the content to not make this amount of page (a limit so i can finish it) be too ugly or convoluted to read? should it have a solution
Post number #797314, ID: 6a7124
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bump pls this is a v good thred
Post number #797323, ID: a78dd9
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>>6a7124 There are peoples enjoying teletubbies and Interstellar the movie, it's ultimately depands on what you are trying to write.
Post number #797326, ID: 6a7124
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>>797323 ...the question is how many. casting anne had-a-way, mathew mccorny, that alfred-cain guy, madd demon, into four characters for the story than maybe 12 teletubbies of different color... any reason why? seems like budget thing ofc, but otherwise.... does the script or content decidededs this too somehow?
Post number #797328, ID: a78dd9
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You question is how many modern day to day issues would be consider objectivly bad for mosts peoples. My opinion of that it's something for you to decide, rather that there is a constent to meet.
Post number #797329, ID: a78dd9
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*rather than
Post number #797331, ID: 6a7124
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>>797328 no, just how many characters should this definite amount of page/ content has.... not how many modern day topic/issue
Post number #797332, ID: 6a7124
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>>797328 i cant decide. thats the problem. if there s the "good way" lets take that first...
Post number #797458, ID: cc5208
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bump
Post number #797476, ID: 04c5c4
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I like when the characters act accordingly to their world/setting while performing their actions influenced by their unique personality and ideals.
Post number #797497, ID: f9357e
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>how many character design do you need for say x chapters of comics? That depends a lot on what the story is about.
I can imagine a story about, say, two immortals who keep meeting on the same place every year. If the story focus on their relationship and the world around them, you'd really only need two characters.
Or, say, it's a story about a serial liar who go on dates with a different a person every day. You might need a new character for every chapter.
Post number #797498, ID: f9357e
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But "just two characters" and "a new one every chapter" are extreme examples. The number of character is really not a thing you should worry about when you start writing.
Start with the main squad. Is it just a single person? A duo? A gang of seven? It gets harder at three and up because you'll have to keep them distinct from each other and also think of how they relate to each other.
Then just add character as your story need them.
Post number #797499, ID: f9357e
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>The number of character is not something you should worry about >Start by figuring out how many main characters there are
... OK I admit I contradicted myself there. But my point is that you should think about the need of the story first instead of just bothering with the number. If your story *feels* like it only need a main duo, don't force it into a group of four.
Post number #797500, ID: cc5208
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>>797497>>797498 >when i start writing wont bad planning cause bad story? you cant have suddenly third character going in and out. I mean, for something so cohesive and lengthy as popular series, it seems kinda nuts if it was not planned before hand whos gonna be what and how.
Post number #797501, ID: cc5208
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>>797499 okay this kinda make sense. i guess size comes later after the whole, premise? Though, i guess big publication did not just get planned overnight either,,, or does it? Would it need a solid ten decade formula for it to work out?
Post number #797507, ID: f9357e
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Well, yeah. Every good story has some planning to them. Thing is, after you get a good set of main characters and have the main plot beats sorted, it's much easier to add more characters or more plot beats down the line.
All stories start out as some abstract concept that the writer kinda wing as they go. But writing is also rewriting: we always come back and fix things before it gets published.
Post number #797508, ID: f9357e
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If you're thinking of, like, TV shows? Video games? They usually already got a whole season's worth of the story ready, if not the final script, before the team starts filming/animating/developing. Depending on the team, things can still change mid-production.
Once something is published, or far enough down the production that the writers can't change it anymore, well, they just gotta go along with it.
Post number #797525, ID: cc5208
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>>797508 So, i suppose then each season had to make enough profit then for it to continue, right? But, since a season is half a year usually, how do you plan/produce that before? like one year before airing then? how long would you take to do enough? or how long did it take for big titles, like marvel or dc when they do their civilwarendgame multi features? At least until, "oh its gonna work".
Post number #797529, ID: f9357e
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>>797525 >how do you plan/produce that before? Not entirely sure what you mean. Before what? Plan what? Are you asking how long does someone need to write a story for TV? That's gonna vary a lot.
I don't actually work in TV so just from what I've heard, western TV/film industry is notorious for taking a long time between a studio starting to make something (e.g. first looking for scriptwriters) to that thing being filmed. It *can* take years.
Post number #797531, ID: f9357e
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Writing sequels/next seasons should be easier though. Usually when the current season airs, the writers already have plans on what the next season is going to be even if they haven't actually started writing it.
Post number #797535, ID: cc5208
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>>797529>>797531 so no long running shows ever planned to be age old cultural impact like, obviously james bond did not see they ll have so many movies until 2021 and was going to change to some other titles but maybe keep his genre? or,.... what?
Post number #797622, ID: f9357e
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>>797535 Pretty much, yeah. No one expect themselves to be a long-running hit. Once you ARE a long-running hit, though, you can justify planning further ahead.
Like, I'm sure by this point the MCU have decades ahead planned out, but I doubt they expected that when they were new.
Or, like, One Piece? Oda probably didn't plan everything at the beginning. He added things as the plot needed it.
Post number #797705, ID: 9cfdb2
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>>797622 hmm... any tips to be able to plan a decade long succesful content? like i wanna make a ONepiecemarvelly stuff because i am so lazy to invent so much character (and its tiring and i get very attached to my designs so i want it to success than making tons of things i dunno will work or not) ... basically getting to invent a batman that ll sell millions than...tons of bat-things.
Post number #797731, ID: f9357e
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>>797705 Well "success" depends a lot on luck and skill. There's no real way to get there, really. Just, start writing and keep writing and figure it out on the way.
I don't see why you have to invent a lot of characters. As long as you have the main characters developed, it can be good to go. You can reuse the design across multiple stories too.
Post number #797816, ID: 5fde20
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>>797731 well...enough so that 1000 chapters are good? lol
Total number of posts: 34,
last modified on:
Thu Jan 1 00:00:00 1635253226
| how many character design do you need for say, 1000 chapters of comics? like one piece, asterisks... do you write th story first, or design characters first, or both or the theme first?