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CG animation

| tbh a CG anime sounds good on paper, but i feel like what brings it down is the fact that it tries so hard to look 2D. models *kinda* look 2D, but they never move with the same fluidity as 2D animation. instead you get this weird, stiff, choppy movement that just feels fake.

it can get downright uncanny, why might be why so many people hate CG. i think if producers stopped trying to translate 2D into 3D, more people would actually like it

your thoughts on CG?


| CG has no place in 2D animation and just drags it down.
Everything a 3D model does can and should be animated in 2D.
A rotating shot of character or object that was animated frame by frame is infinitly more impressive, interesting and visually stunning than using a 3D model, no matter how well implemented it is.


| The freedom that comes with 2D has something to do with it too, for me at least. 3D can be well-done and fun to watch ofc, but it's limited to the program. You can't limit what a 2D animator. Imagine if Akira or Paprika, two critically-acclaimed movies with drop-dead gorgeous animation, were CG. They just wouldn't work.


| what a 2D animator can do* I should read b4 I submit


| >>302626 well the limit for 2d animation is money 3d isn't straight up cheaper than 2d like a lot of people think but there's certain scenes that are way more reasonable to make with cg


| I think it depends on how or where it is implemented, and the overall quality. If its only for the background I normally accept it, if it is for the actual focus of interest (main character doing a complex animation), well, I agree with the fact that 2d brings a lot more of expressionism and flexibility. Though I still hold this opinion, I feel that as time passes there are improvements on this matter, Houseki no kuni being an example of a full made 3d anime that impressed me.


| The Rebuild of Evangelion, especially the 3.33, is also a good example of well made CGI that does not disturb and fits nicely with the rest of the animation.


| >>f7940d I agree with you on HNK and RoE, but like op said CG is kind of stuck trying to be something it's not. Being recorded in a lower framerates has something to do with it, I think.

Shoddy example, but I wanna use MMD as an example. It's a very basic and very limited program, but it's all recorded in 30fps. When an animator utilizes this instead of trying to mimic 2D using 15fps, the results can be stunning:

https://youtu.be/PWeH_CcTq_8
https://youtu.be/ABXKroh-QEE


| If CG anime incorporated a more realistic but still stylistic animation, rather than going for the "traditional" feel, it would work. It would definitely breathe more life into the environment, characters etc. instead of making them look like moving statues.


| That first link uses Blender whoops lmfao but my point still stands

Total number of posts: 10, last modified on: Mon Jan 1 00:00:00 1527876125

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