danger/u/
Animation

| What's the guideline to correctly space animation to get the right amount of realism, naturality, or even just, mathematically correct cycling, walks, idles or even breath, in character and such?


| Fucking stop posting this shit


| >>1083730 well i was just gonna thanks to you

Total number of posts: 3, last modified on: Tue Jan 1 00:00:00 1770556993

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