Post number #1083728, ID: 77c2a9
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What's the guideline to correctly space animation to get the right amount of realism, naturality, or even just, mathematically correct cycling, walks, idles or even breath, in character and such?
Post number #1083730, ID: 173726
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Fucking stop posting this shit
Post number #1083814, ID: 77c2a9
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>>1083730 well i was just gonna thanks to you
Total number of posts: 3,
last modified on:
Tue Jan 1 00:00:00 1770556993
| What's the guideline to correctly space animation to get the right amount of realism, naturality, or even just, mathematically correct cycling, walks, idles or even breath, in character and such?