danger/u/
half mil yrly

| o r so.
assuming either you want to sell either
>illustration
>game
>animation
>figurine
how would you plan or operate enough quantity or quality so to profit as much in total basically considering the production and design itself


| 50k x 12 months = 600 000


| its cheaper if i dont


| >>1060885 neat what about more details
>>1060909 fair enough then all your shots must be very good. which is...not useful either.


| Focus on scalability, quality, and niche demand. For illustrations, build a digital portfolio for licensing or prints, minimizing production cost. For games, use a lean development approach (minimal viable product), and plan for ongoing monetization (DLC, ...). Animation benefits from targeted audiences and streaming platforms. Figurines should emphasize unique, collectible designs, with limited runs to boost perceived value. Cross-promote across channels for more exposure.


| >>1060944 another victim of 50k bait. She won’t do anything people advise to her. She’s been doing this for years.


| >>f88ff1 >>9137ac this seems an ai. makes you the baited one>>9137ac
also i did my share. you just keep swirling on the surface and avoid the hard topic.

>>1060944 how to measure enough interesting then to total as much.

Total number of posts: 7, last modified on: Thu Jan 1 00:00:00 1750637333

This thread is closed.